Newer
Older
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2011, Willow Garage, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* * Neither the name of Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \author Jia Pan */
#ifndef FCL_COLLISION_OBJECT_BASE_H
#define FCL_COLLISION_OBJECT_BASE_H
#include <fcl/deprecated.h>
#include "fcl/math/transform.h"
jpan
committed
#include <boost/shared_ptr.hpp>
/// @brief object type: BVH (mesh, points), basic geometry, octree
enum OBJECT_TYPE {OT_UNKNOWN, OT_BVH, OT_GEOM, OT_OCTREE, OT_COUNT};
/// @brief traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, capsule, cone, cylinder, convex, plane, triangle), and octree
enum NODE_TYPE {BV_UNKNOWN, BV_AABB, BV_OBB, BV_RSS, BV_kIOS, BV_OBBRSS, BV_KDOP16, BV_KDOP18, BV_KDOP24,
GEOM_BOX, GEOM_SPHERE, GEOM_CAPSULE, GEOM_CONE, GEOM_CYLINDER, GEOM_CONVEX, GEOM_PLANE, GEOM_HALFSPACE, GEOM_TRIANGLE, GEOM_OCTREE, NODE_COUNT};
/// @brief The geometry for the object for collision or distance computation
jpan
committed
class CollisionGeometry
{
public:
CollisionGeometry() : cost_density(1),
threshold_occupied(1),
threshold_free(0)
jpan
committed
virtual ~CollisionGeometry() {}
jpan
committed
virtual OBJECT_TYPE getObjectType() const { return OT_UNKNOWN; }
jpan
committed
virtual NODE_TYPE getNodeType() const { return BV_UNKNOWN; }
/// @brief compute the AABB for object in local coordinate
jpan
committed
virtual void computeLocalAABB() = 0;
void* getUserData() const
{
return user_data;
}
void setUserData(void *data)
{
user_data = data;
}
/// @brief whether the object is completely occupied
inline bool isOccupied() const { return cost_density >= threshold_occupied; }
/// @brief whether the object is completely free
inline bool isFree() const { return cost_density <= threshold_free; }
/// @brief whether the object has some uncertainty
inline bool isUncertain() const { return !isOccupied() && !isFree(); }
jpan
committed
Vec3f aabb_center;
/// @brief AABB in local coordinate, used for tight AABB when only translation transform
/// @brief pointer to user defined data specific to this object
/// @brief threshold for occupied ( >= is occupied)
/// @brief threshold for free (<= is free)
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
/// @brief compute center of mass
virtual Vec3f computeCOM() const { return Vec3f(); }
/// @brief compute the inertia matrix, related to the origin
virtual Matrix3f computeMomentofInertia() const { return Matrix3f(); }
/// @brief compute the volume
virtual FCL_REAL computeVolume() const { return 0; }
/// @brief compute the inertia matrix, related to the com
virtual Matrix3f computeMomentofInertiaRelatedToCOM() const
{
Matrix3f C = computeMomentofInertia();
Vec3f com = computeCOM();
FCL_REAL V = computeVolume();
return Matrix3f(C(0, 0) - V * (com[1] * com[1] + com[2] * com[2]),
C(0, 1) + V * com[0] * com[1],
C(0, 2) + V * com[0] * com[2],
C(1, 0) + V * com[1] * com[0],
C(1, 1) - V * (com[0] * com[0] + com[2] * com[2]),
C(1, 2) + V * com[1] * com[2],
C(2, 0) + V * com[2] * com[0],
C(2, 1) + V * com[2] * com[1],
C(2, 2) - V * (com[0] * com[0] + com[1] * com[1]));
}
jpan
committed
};
/// @brief the object for collision or distance computation, contains the geometry and the transform information
CollisionObject(const boost::shared_ptr<CollisionGeometry> &cgeom_) : cgeom(cgeom_)
jpan
committed
{
cgeom->computeLocalAABB();
jpan
committed
}
CollisionObject(const boost::shared_ptr<CollisionGeometry> &cgeom_, const Transform3f& tf) : cgeom(cgeom_), t(tf)
jpan
committed
{
cgeom->computeLocalAABB();
jpan
committed
}
CollisionObject(const boost::shared_ptr<CollisionGeometry> &cgeom_, const Matrix3f& R, const Vec3f& T):
jpan
committed
{
cgeom->computeLocalAABB();
jpan
committed
}
CollisionObject()
{
}
~CollisionObject()
{
}
jpan
committed
OBJECT_TYPE getObjectType() const
{
return cgeom->getObjectType();
}
jpan
committed
NODE_TYPE getNodeType() const
{
return cgeom->getNodeType();
}
jpan
committed
inline const AABB& getAABB() const
{
return aabb;
}
/// @brief compute the AABB in world space
jpan
committed
inline void computeAABB()
{
if(t.getQuatRotation().isIdentity())
{
}
else
{
Vec3f center = t.transform(cgeom->aabb_center);
aabb.min_ = center - delta;
aabb.max_ = center + delta;
}
jpan
committed
}
jpan
committed
void* getUserData() const
{
return user_data;
}
jpan
committed
void setUserData(void *data)
{
user_data = data;
}
jpan
committed
inline const Vec3f& getTranslation() const
{
return t.getTranslation();
}
/// @brief get matrix rotation of the object
jpan
committed
inline const Matrix3f& getRotation() const
{
return t.getRotation();
}
/// @brief get quaternion rotation of the object
inline const Quaternion3f& getQuatRotation() const
jpan
committed
{
return t.getQuatRotation();
}
inline const Transform3f& getTransform() const
jpan
committed
{
return t;
}
jpan
committed
void setRotation(const Matrix3f& R)
{
t.setRotation(R);
}
jpan
committed
void setTranslation(const Vec3f& T)
{
t.setTranslation(T);
}
/// @brief set object's quatenrion rotation
void setQuatRotation(const Quaternion3f& q)
jpan
committed
{
t.setQuatRotation(q);
}
jpan
committed
void setTransform(const Matrix3f& R, const Vec3f& T)
{
t.setTransform(R, T);
}
void setTransform(const Quaternion3f& q, const Vec3f& T)
jpan
committed
{
t.setTransform(q, T);
}
void setTransform(const Transform3f& tf)
jpan
committed
{
t = tf;
}
/// @brief whether the object is in local coordinate
jpan
committed
bool isIdentityTransform() const
{
return t.isIdentity();
}
/// @brief set the object in local coordinate
jpan
committed
void setIdentityTransform()
{
t.setIdentity();
}
/// @brief get geometry from the object instance
const CollisionGeometry* getCollisionGeometry() const FCL_DEPRECATED
jpan
committed
{
return cgeom.get();
}
/// @brief get geometry from the object instance
boost::shared_ptr<const CollisionGeometry> collisionGeometry() const
{
return cgeom;
}
/// @brief whether the object is completely occupied
{
return cgeom->isOccupied();
}
/// @brief whether the object is completely free
{
return cgeom->isFree();
}
/// @brief whether the object is uncertain
jpan
committed
protected:
boost::shared_ptr<CollisionGeometry> cgeom;
jpan
committed
jpan
committed
mutable AABB aabb;
/// @brief pointer to user defined data specific to this object
jpan
committed
void *user_data;
};
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
/// @brief the object for continuous collision or distance computation, contains the geometry and the motion information
class ContinuousCollisionObject
{
public:
ContinuousCollisionObject(const boost::shared_ptr<CollisionGeometry>& cgeom_) : cgeom(cgeom_)
{
}
ContinuousCollisionObject(const boost::shared_ptr<CollisionGeometry>& cgeom_, const boost::shared_ptr<MotionBase>& motion_) : cgeom(cgeom_), motion(motion_)
{
}
ContinuousCollisionObject() {}
~ContinuousCollisionObject() {}
/// @brief get the type of the object
OBJECT_TYPE getObjectType() const
{
return cgeom->getObjectType();
}
/// @brief get the node type
NODE_TYPE getNodeType() const
{
return cgeom->getNodeType();
}
/// @brief get the AABB in the world space for the motion
inline const AABB& getAABB() const
{
return aabb;
}
/// @brief compute the AABB in the world space for the motion
inline void computeAABB()
{
IVector3 box;
TMatrix3 R;
TVector3 T;
motion->getTaylorModel(R, T);
Vec3f p = cgeom->aabb_local.min_;
box = (R * p + T).getTightBound();
p[2] = cgeom->aabb_local.max_[2];
box = bound(box, (R * p + T).getTightBound());
p[1] = cgeom->aabb_local.max_[1];
p[2] = cgeom->aabb_local.min_[2];
box = bound(box, (R * p + T).getTightBound());
p[2] = cgeom->aabb_local.max_[2];
box = bound(box, (R * p + T).getTightBound());
p[0] = cgeom->aabb_local.max_[0];
p[1] = cgeom->aabb_local.min_[1];
p[2] = cgeom->aabb_local.min_[2];
box = bound(box, (R * p + T).getTightBound());
p[2] = cgeom->aabb_local.max_[2];
box = bound(box, (R * p + T).getTightBound());
p[1] = cgeom->aabb_local.max_[1];
p[2] = cgeom->aabb_local.min_[2];
box = bound(box, (R * p + T).getTightBound());
p[2] = cgeom->aabb_local.max_[2];
box = bound(box, (R * p + T).getTightBound());
aabb.min_ = box.getLow();
aabb.max_ = box.getHigh();
}
/// @brief get user data in object
void* getUserData() const
{
return user_data;
}
/// @brief set user data in object
void setUserData(void* data)
{
user_data = data;
}
/// @brief get motion from the object instance
inline MotionBase* getMotion() const
{
return motion.get();
}
/// @brief get geometry from the object instance
inline const CollisionGeometry* getCollisionGeometry() const FCL_DEPRECATED
{
return cgeom.get();
}
/// @brief get geometry from the object instance
inline boost::shared_ptr<const CollisionGeometry> collisionGeometry() const
{
return cgeom;
}
protected:
boost::shared_ptr<CollisionGeometry> cgeom;
boost::shared_ptr<MotionBase> motion;
/// @brief AABB in the global coordinate for the motion
mutable AABB aabb;
/// @brief pointer to user defined data specific to this object
void* user_data;
};