fix some bug in gjk; add continuous collision, still need more test
Showing
- include/fcl/BVH/BVH_model.h 1 addition, 0 deletionsinclude/fcl/BVH/BVH_model.h
- include/fcl/broadphase/hierarchy_tree.hxx 1 addition, 1 deletioninclude/fcl/broadphase/hierarchy_tree.hxx
- include/fcl/ccd/conservative_advancement.h 15 additions, 8 deletionsinclude/fcl/ccd/conservative_advancement.h
- include/fcl/ccd/motion.h 74 additions, 50 deletionsinclude/fcl/ccd/motion.h
- include/fcl/ccd/motion_base.h 41 additions, 4 deletionsinclude/fcl/ccd/motion_base.h
- include/fcl/collision.h 0 additions, 22 deletionsinclude/fcl/collision.h
- include/fcl/collision_data.h 131 additions, 7 deletionsinclude/fcl/collision_data.h
- include/fcl/collision_object.h 1 addition, 0 deletionsinclude/fcl/collision_object.h
- include/fcl/continuous_collision.h 28 additions, 0 deletionsinclude/fcl/continuous_collision.h
- include/fcl/distance.h 0 additions, 10 deletionsinclude/fcl/distance.h
- include/fcl/intersect.h 56 additions, 6 deletionsinclude/fcl/intersect.h
- include/fcl/math/transform.h 1 addition, 0 deletionsinclude/fcl/math/transform.h
- include/fcl/narrowphase/gjk.h 37 additions, 20 deletionsinclude/fcl/narrowphase/gjk.h
- include/fcl/narrowphase/gjk_libccd.h 1 addition, 1 deletioninclude/fcl/narrowphase/gjk_libccd.h
- include/fcl/narrowphase/narrowphase.h 193 additions, 64 deletionsinclude/fcl/narrowphase/narrowphase.h
- include/fcl/penetration_depth.h 24 additions, 0 deletionsinclude/fcl/penetration_depth.h
- include/fcl/shape/geometric_shapes.h 2 additions, 2 deletionsinclude/fcl/shape/geometric_shapes.h
- include/fcl/shape/geometric_shapes_utility.h 2 additions, 2 deletionsinclude/fcl/shape/geometric_shapes_utility.h
- include/fcl/traversal/traversal_node_base.h 14 additions, 0 deletionsinclude/fcl/traversal/traversal_node_base.h
- include/fcl/traversal/traversal_node_bvh_shape.h 573 additions, 8 deletionsinclude/fcl/traversal/traversal_node_bvh_shape.h
Loading
Please register or sign in to comment