- Jun 30, 2015
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
- add a Boolean value in CollisionRequest to trigger this option, - if selected, fcl::collision function will compute a lower bound on the distance between the two objects if they do not collide.
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
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Florent Lamiraux authored
This fixes test_fcl_simple.
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- Apr 25, 2015
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Jeongseok Lee authored
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- Apr 24, 2015
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Jeongseok Lee authored
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Jeongseok Lee authored
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Jeongseok Lee authored
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- Apr 23, 2015
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Jeongseok Lee authored
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- Apr 16, 2015
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Jeongseok Lee authored
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Jeongseok Lee authored
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Jeongseok Lee authored
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- Apr 15, 2015
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Jeongseok Lee authored
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Jeongseok Lee authored
- The convention of FCL is object1 --> object2 - mesh-mesh: object1 --> object2 (correct) - shape-shape: object2 --> object1 (fixed) - shape-mesh: object2 --> object1 (fixed)
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- Apr 09, 2015
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Jeongseok Lee authored
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- Apr 08, 2015
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Jeongseok Lee authored
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- Apr 05, 2015
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Jeongseok Lee authored
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- Apr 04, 2015
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Jeongseok Lee authored
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- Mar 16, 2015
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Mark Moll authored
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- Mar 07, 2015
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Jeongseok Lee authored
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- Mar 06, 2015
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Jeongseok Lee authored
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- Jul 13, 2014
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panjia1983 authored
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- May 20, 2014
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Mark Moll authored
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- Apr 25, 2014
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panjia1983 authored
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- Mar 13, 2014
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Florent Lamiraux authored
Matrix3fX::isIdentity, Vec3fX::norm, Vec3fX::squaredNorm, Vec3fX::setZero, operator * (double, Vec3fX).x
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- Feb 17, 2014
- Dec 28, 2013
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Karsten1987 authored
adding a test.
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- Dec 20, 2013
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Florent Lamiraux authored
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Florent Lamiraux authored
- classes CollisionObject and ContinuousCollisionObject, - declare former accessors as deprecated.
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- Sep 25, 2013
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panjia1983 authored
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