Skip to content
Snippets Groups Projects
Unverified Commit 23e98de9 authored by Rohan Budhiraja's avatar Rohan Budhiraja Committed by GitHub
Browse files

simple_humanoid: add mesh, update srdf with rotor info, urdf with coliison info (#120)


* simple_humanoid: add mesh, update srdf with rotor info, urdf with colliison info

* simple_humanoid: fix mesh path

Co-authored-by: default avatarRohan Budhiraja <proyan@users.noreply.github.com>
parent 2f52301e
No related branches found
No related tags found
No related merge requests found
Pipeline #18004 passed
solid Exported from Blender-2.78 (sub 0)
facet normal -1.000000 0.000000 0.000000
outer loop
vertex -0.500000 -0.500000 -0.500000
vertex -0.500000 -0.500000 0.500000
vertex -0.500000 0.500000 0.500000
endloop
endfacet
facet normal -1.000000 0.000000 0.000000
outer loop
vertex -0.500000 0.500000 0.500000
vertex -0.500000 0.500000 -0.500000
vertex -0.500000 -0.500000 -0.500000
endloop
endfacet
facet normal 0.000000 1.000000 0.000000
outer loop
vertex -0.500000 0.500000 -0.500000
vertex -0.500000 0.500000 0.500000
vertex 0.500000 0.500000 0.500000
endloop
endfacet
facet normal 0.000000 1.000000 0.000000
outer loop
vertex 0.500000 0.500000 0.500000
vertex 0.500000 0.500000 -0.500000
vertex -0.500000 0.500000 -0.500000
endloop
endfacet
facet normal 1.000000 0.000000 0.000000
outer loop
vertex 0.500000 0.500000 -0.500000
vertex 0.500000 0.500000 0.500000
vertex 0.500000 -0.500000 0.500000
endloop
endfacet
facet normal 1.000000 0.000000 0.000000
outer loop
vertex 0.500000 -0.500000 0.500000
vertex 0.500000 -0.500000 -0.500000
vertex 0.500000 0.500000 -0.500000
endloop
endfacet
facet normal 0.000000 -1.000000 0.000000
outer loop
vertex -0.500000 -0.500000 0.500000
vertex -0.500000 -0.500000 -0.500000
vertex 0.500000 -0.500000 -0.500000
endloop
endfacet
facet normal 0.000000 -1.000000 0.000000
outer loop
vertex 0.500000 -0.500000 -0.500000
vertex 0.500000 -0.500000 0.500000
vertex -0.500000 -0.500000 0.500000
endloop
endfacet
facet normal 0.000000 0.000000 -1.000000
outer loop
vertex 0.500000 -0.500000 -0.500000
vertex -0.500000 -0.500000 -0.500000
vertex -0.500000 0.500000 -0.500000
endloop
endfacet
facet normal 0.000000 0.000000 -1.000000
outer loop
vertex -0.500000 0.500000 -0.500000
vertex 0.500000 0.500000 -0.500000
vertex 0.500000 -0.500000 -0.500000
endloop
endfacet
facet normal 0.000000 0.000000 1.000000
outer loop
vertex 0.500000 0.500000 0.500000
vertex -0.500000 0.500000 0.500000
vertex -0.500000 -0.500000 0.500000
endloop
endfacet
facet normal 0.000000 0.000000 1.000000
outer loop
vertex -0.500000 -0.500000 0.500000
vertex 0.500000 -0.500000 0.500000
vertex 0.500000 0.500000 0.500000
endloop
endfacet
endsolid Exported from Blender-2.78 (sub 0)
......@@ -128,6 +128,38 @@
<joint name="CHEST" value="0" />
</group_state>
<rotor_params>
<joint name="WAIST_P" mass="1.0" gear_ratio="0.0" />
<joint name="WAIST_R" mass="0.0" gear_ratio="1.0" />
<joint name="CHEST" mass="0.0" gear_ratio="0.0" />
<joint name="LARM_SHOULDER_P" mass="0.0" gear_ratio="0.0" />
<joint name="LARM_SHOULDER_R" mass="0.0" gear_ratio="0.0" />
<joint name="LARM_SHOULDER_Y" mass="0.0" gear_ratio="0.0" />
<joint name="LARM_ELBOW" mass="0.0" gear_ratio="0.0" />
<joint name="LARM_WRIST_Y" mass="0.0" gear_ratio="0.0" />
<joint name="LARM_WRIST_P" mass="0.0" gear_ratio="0.0" />
<joint name="LARM_WRIST_R" mass="0.0" gear_ratio="0.0" />
<joint name="RARM_SHOULDER_P" mass="0.0" gear_ratio="0.0" />
<joint name="RARM_SHOULDER_R" mass="0.0" gear_ratio="0.0" />
<joint name="RARM_SHOULDER_Y" mass="0.0" gear_ratio="0.0" />
<joint name="RARM_ELBOW" mass="0.0" gear_ratio="0.0" />
<joint name="RARM_WRIST_Y" mass="0.0" gear_ratio="0.0" />
<joint name="RARM_WRIST_P" mass="0.0" gear_ratio="0.0" />
<joint name="RARM_WRIST_R" mass="0.0" gear_ratio="0.0" />
<joint name="LLEG_HIP_R" mass="0.0" gear_ratio="0.0" />
<joint name="LLEG_HIP_P" mass="0.0" gear_ratio="0.0" />
<joint name="LLEG_HIP_Y" mass="0.0" gear_ratio="0.0" />
<joint name="LLEG_KNEE" mass="0.0" gear_ratio="0.0" />
<joint name="LLEG_ANKLE_P" mass="0.0" gear_ratio="0.0" />
<joint name="LLEG_ANKLE_R" mass="0.0" gear_ratio="0.0" />
<joint name="RLEG_HIP_R" mass="0.0" gear_ratio="0.0" />
<joint name="RLEG_HIP_P" mass="0.0" gear_ratio="0.0" />
<joint name="RLEG_HIP_Y" mass="0.0" gear_ratio="0.0" />
<joint name="RLEG_KNEE" mass="0.0" gear_ratio="0.0" />
<joint name="RLEG_ANKLE_P" mass="0.0" gear_ratio="0.0" />
<joint name="RLEG_ANKLE_R" mass="0.0" gear_ratio="0.0" />
</rotor_params>
<!--
Simple Humnaoid Specificities.
foot height = y axis
......
......@@ -14,6 +14,22 @@
<mass value="27"/>
<inertia ixx="1" ixy="0" ixz="0" iyy="1" iyz="0" izz="1" />
</inertial>
<collision name="test">
<geometry>
<cylinder radius="1" length="1"/>
</geometry>
</collision>
<collision name="box">
<geometry>
<mesh filename="package://example-robot-data/robots/simple_humanoid_description/meshes/box.stl" />
</geometry>
</collision>
<collision_checking>
<!--- This tells to pinocchio to replace the cylinder called "test"
by a capsule with the same radius and length -->
<capsule name="test"/>
<convex name="box"/>
</collision_checking>
</link>
<link name="WAIST_LINK1">
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment