- Apr 24, 2015
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Jeongseok Lee authored
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- Apr 23, 2015
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Jeongseok Lee authored
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- Apr 16, 2015
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Jeongseok Lee authored
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Jeongseok Lee authored
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Jeongseok Lee authored
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Jeongseok Lee authored
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Jeongseok Lee authored
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Jeongseok Lee authored
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- Apr 07, 2015
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Steven Peters authored
Enable out-of-source build by generating configs to binary directory
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- Apr 05, 2015
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Jeongseok Lee authored
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Steven Peters authored
Support Travis CI testing
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- Apr 04, 2015
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Jeongseok Lee authored
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- Mar 16, 2015
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Mark Moll authored
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- Mar 06, 2015
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Jeongseok Lee authored
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Jeongseok Lee authored
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- Oct 28, 2014
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- Aug 10, 2014
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panjia1983 authored
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panjia1983 authored
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panjia1983 authored
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panjia1983 authored
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- Jul 13, 2014
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panjia1983 authored
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- May 31, 2014
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Ioan A Sucan authored
more efficient vector rotation without explicitly assigning quaternions
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Ioan A Sucan authored
Fix bug in capsule support function
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Andreas Orthey authored
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Florent Lamiraux authored
one is working, the other one fails to compute the nearest points although it properly computes the distance.
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- May 30, 2014
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Florent Lamiraux authored
- do not assume that input vector dir is normalized.
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- May 29, 2014
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Ioan A Sucan authored
Add a test on distance computation between capsule and box.
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Florent Lamiraux authored
- test fails on current version.
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- May 21, 2014
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- May 20, 2014
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Mark Moll authored
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- Apr 26, 2014
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Mark Moll authored
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- Apr 25, 2014
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panjia1983 authored
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- Apr 22, 2014
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Ioan A Sucan authored
fixed wrong call of projectInTriangle()
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remod authored
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- Mar 14, 2014
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Ioan A Sucan authored
Add a few methods in Matrix3fX and Vec3fX:
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- Mar 13, 2014
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Florent Lamiraux authored
Matrix3fX::isIdentity, Vec3fX::norm, Vec3fX::squaredNorm, Vec3fX::setZero, operator * (double, Vec3fX).x
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- Mar 05, 2014
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Ioan A Sucan authored
Check that quaternion is normalized when converting to rotation matrix
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- Mar 04, 2014
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Florent Lamiraux authored
The conversion formula used is valid only for unit quaternions. If a user passes a zero quaternion by mistake, the resulting matrix is identity. This is very confusing since multiplying by a Transform3f containing 0 as a quaternion results in identity Transform3f.
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- Feb 17, 2014