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Commit 40ad7bf6 authored by Joseph Mirabel's avatar Joseph Mirabel
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Merge pull request #84 from LucileRemigy/refactoring

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parents 0594e6db 7c3f7a0f
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with 86 additions and 42 deletions
......@@ -46,6 +46,10 @@ namespace hpp
namespace fcl
{
class CollisionRequest;
/// @defgroup Bounding_Volume
/// regroup class of differents types of bounding volume.
/// @{
/// @brief A class describing the AABB collision structure, which is a box in 3D space determined by two diagonal points
class AABB
{
......
......@@ -47,7 +47,7 @@
#include <hpp/fcl/BV/kIOS.h>
#include <hpp/fcl/math/transform.h>
/** \brief Main namespace */
/** @brief Main namespace */
namespace hpp
{
namespace fcl
......
......@@ -49,6 +49,10 @@ namespace hpp
namespace fcl
{
/// @defgroup Construction_Of_BVH
/// regroup class which are used to build BVH (Bounding Volume Hierarchy)
/// @{
/// @brief BVNodeBase encodes the tree structure for BVH
struct BVNodeBase
{
......
......@@ -46,6 +46,9 @@ namespace fcl
{
class CollisionRequest;
/// @addtogroup Bounding_Volume
/// @{
/// @brief Oriented bounding box class
class OBB
{
......@@ -64,12 +67,12 @@ public:
bool contain(const Vec3f& p) const;
/// Check collision between two OBB
/// \return true if collision happens.
/// @return true if collision happens.
bool overlap(const OBB& other) const;
/// Check collision between two OBB
/// \return true if collision happens.
/// \retval sqrDistLowerBound squared lower bound on distance between boxes if
/// @return true if collision happens.
/// @retval sqrDistLowerBound squared lower bound on distance between boxes if
/// they do not overlap.
bool overlap(const OBB& other, const CollisionRequest& request,
FCL_REAL& sqrDistLowerBound) const;
......@@ -141,9 +144,9 @@ bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBB& b1,
/// Check collision between two boxes
/// \param B, T orientation and position of first box,
/// \param a half dimensions of first box,
/// \param b half dimensions of second box.
/// @param B, T orientation and position of first box,
/// @param a half dimensions of first box,
/// @param b half dimensions of second box.
/// The second box is in identity configuration.
bool obbDisjoint(const Matrix3f& B, const Vec3f& T, const Vec3f& a, const Vec3f& b);
}
......
......@@ -48,6 +48,9 @@ namespace fcl
{
class CollisionRequest;
/// @addtogroup Bounding_Volume
/// @{
/// @brief Class merging the OBB and RSS, can handle collision and distance simultaneously
class OBBRSS
{
......@@ -72,7 +75,7 @@ public:
}
/// Check collision between two OBBRSS
/// \retval sqrDistLowerBound squared lower bound on distance between
/// @retval sqrDistLowerBound squared lower bound on distance between
/// objects if they do not overlap.
bool overlap(const OBBRSS& other, const CollisionRequest& request,
FCL_REAL& sqrDistLowerBound) const
......@@ -154,9 +157,9 @@ inline bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1, const
}
/// Check collision between two OBBRSS
/// \param b1 first OBBRSS in configuration (R0, T0)
/// \param b2 second OBBRSS in identity position
/// \retval squared lower bound on the distance if OBBRSS do not overlap.
/// @param b1 first OBBRSS in configuration (R0, T0)
/// @param b2 second OBBRSS in identity position
/// @retval squared lower bound on the distance if OBBRSS do not overlap.
inline bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1,
const OBBRSS& b2, const CollisionRequest& request,
FCL_REAL& sqrDistLowerBound)
......
......@@ -48,6 +48,9 @@ namespace fcl
{
class CollisionRequest;
/// @addtogroup Bounding_Volume
/// @{
/// @brief A class for rectangle sphere-swept bounding volume
class RSS
{
......
......@@ -48,6 +48,9 @@ namespace fcl
class CollisionRequest;
/// @addtogroup Bounding_Volume
/// @{
/// @brief KDOP class describes the KDOP collision structures. K is set as the template parameter, which should be 16, 18, or 24
/// The KDOP structure is defined by some pairs of parallel planes defined by some axes.
/// For K = 16, the planes are 6 AABB planes and 10 diagonal planes that cut off some space of the edges:
......
......@@ -46,7 +46,10 @@ namespace hpp
namespace fcl
{
class CollisionRequest;
/// @addtogroup Bounding_Volume
/// @{
/// @brief A class describing the kIOS collision structure, which is a set of spheres.
class kIOS
{
......
......@@ -50,6 +50,9 @@ namespace hpp
namespace fcl
{
/// @addtogroup Construction_Of_BVH
/// @{
class ConvexBase;
template <typename BV> class BVFitter;
......@@ -338,7 +341,7 @@ private:
/// @brief Recursive kernel for bottomup refitting
int recursiveRefitTree_bottomup(int bv_id);
/// @recursively compute each bv's transform related to its parent. For default BV, only the translation works.
/// @ recursively compute each bv's transform related to its parent. For default BV, only the translation works.
/// For oriented BV (OBB, RSS, OBBRSS), special implementation is provided.
void makeParentRelativeRecurse(int bv_id, Matrix3f& parent_axes, const Vec3f& parent_c)
{
......@@ -353,6 +356,7 @@ private:
}
};
/// @}
template<>
void BVHModel<OBB>::makeParentRelativeRecurse(int bv_id, Matrix3f& parent_axes, const Vec3f& parent_c);
......
......@@ -215,7 +215,7 @@ public:
Vec3f cached_gjk_guess;
/// Lower bound on distance between objects if they are disjoint
/// \note computed only on request.
/// @note computed only on request.
FCL_REAL distance_lower_bound;
public:
......
......@@ -56,6 +56,9 @@ enum OBJECT_TYPE {OT_UNKNOWN, OT_BVH, OT_GEOM, OT_OCTREE, OT_COUNT};
enum NODE_TYPE {BV_UNKNOWN, BV_AABB, BV_OBB, BV_RSS, BV_kIOS, BV_OBBRSS, BV_KDOP16, BV_KDOP18, BV_KDOP24,
GEOM_BOX, GEOM_SPHERE, GEOM_CAPSULE, GEOM_CONE, GEOM_CYLINDER, GEOM_CONVEX, GEOM_PLANE, GEOM_HALFSPACE, GEOM_TRIANGLE, GEOM_OCTREE, NODE_COUNT};
/// @addtogroup Construction_Of_BVH
/// @{
/// @brief The geometry for the object for collision or distance computation
class CollisionGeometry
{
......
......@@ -33,7 +33,7 @@
* POSSIBILITY OF SUCH DAMAGE.
*/
/** \author Jia Pan */
/** @author Jia Pan */
#ifndef HPP_FCL_DISTANCE_H
#define HPP_FCL_DISTANCE_H
......
......@@ -53,7 +53,7 @@ namespace fcl {
public:
virtual ~MeshLoader() {}
/// \param bvType ignored
/// \param bvType ignored
/// \deprecated Use MeshLoader::load(const std::string&, const Vec3f&)
BVHModelPtr_t load (const std::string& filename,
const Vec3f& scale,
......
......@@ -54,21 +54,21 @@ Vec3f getSupport(const ShapeBase* shape, const Vec3f& dir, bool dirIsNormalized)
/// @brief Minkowski difference class of two shapes
///
/// \todo template this by the two shapes. The triangle / triangle case can be
/// @todo template this by the two shapes. The triangle / triangle case can be
/// easily optimized computing once the triangle shapes[1] into frame0
///
/// \note The Minkowski difference is expressed in the frame of the first shape.
/// @note The Minkowski difference is expressed in the frame of the first shape.
struct MinkowskiDiff
{
/// @brief points to two shapes
const ShapeBase* shapes[2];
/// @brief rotation from shape1 to shape0
/// such that \f$ p_in_0 = oR1 * p_in_1 + ot1 \f$.
/// such that @f$ p_in_0 = oR1 * p_in_1 + ot1 @f$.
Matrix3f oR1;
/// @brief translation from shape1 to shape0
/// such that \f$ p_in_0 = oR1 * p_in_1 + ot1 \f$.
/// such that @f$ p_in_0 = oR1 * p_in_1 + ot1 @f$.
Vec3f ot1;
typedef void (*GetSupportFunction) (const MinkowskiDiff& minkowskiDiff,
......@@ -107,7 +107,7 @@ struct MinkowskiDiff
/// @brief class for GJK algorithm
///
/// \note The computations are performed in the frame of the first shape.
/// @note The computations are performed in the frame of the first shape.
struct GJK
{
struct SimplexV
......@@ -166,7 +166,7 @@ struct GJK
}
/// Get the closest points on each object.
/// \return true on success
/// @return true on success
static bool getClosestPoints (const Simplex& simplex, Vec3f& w0, Vec3f& w1);
/// @brief get the guess from current simplex
......@@ -174,7 +174,7 @@ struct GJK
/// @brief Distance threshold for early break.
/// GJK stops when it proved the distance is more than this threshold.
/// \note The closest points will be erroneous in this case.
/// @note The closest points will be erroneous in this case.
/// If you want the closest points, set this to infinity (the default).
void setDistanceEarlyBreak (const FCL_REAL& dup)
{
......
......@@ -94,7 +94,7 @@ namespace fcl
}
//// @brief intersection checking between one shape and a triangle with transformation
/// \return true if the shape are colliding.
/// @return true if the shape are colliding.
template<typename S>
bool shapeTriangleInteraction
(const S& s, const Transform3f& tf1, const Vec3f& P1, const Vec3f& P2,
......
......@@ -115,7 +115,7 @@ public:
class ScopedBlock
{
public:
/// @brief Start counting time for the block named \e name of the profiler \e prof
/// @brief Start counting time for the block named @e name of the profiler @e prof
ScopedBlock(const std::string &name, Profiler &prof = Profiler::Instance()) : name_(name), prof_(prof)
{
prof_.begin(name);
......@@ -138,7 +138,7 @@ public:
{
public:
/// @brief Take as argument the profiler instance to operate on (\e prof)
/// @brief Take as argument the profiler instance to operate on (@e prof)
ScopedStart(Profiler &prof = Profiler::Instance()) : prof_(prof), wasRunning_(prof_.running())
{
if (!wasRunning_)
......
......@@ -62,6 +62,10 @@ public:
OBJECT_TYPE getObjectType() const { return OT_GEOM; }
};
/// @defgroup Geometric_Shapes
/// regroup class of differents types of geometric shapes.
/// @{
/// @brief Triangle stores the points instead of only indices of points
class TriangleP : public ShapeBase
{
......@@ -281,6 +285,7 @@ public:
class ConvexBase : public ShapeBase
{
public:
virtual ~ConvexBase();
/// @brief Compute AABB
......
......@@ -218,7 +218,7 @@ void getCovariance(Vec3f* ps, Vec3f* ps2, Triangle* ts, unsigned int* indices, i
}
/** \brief Compute the RSS bounding volume parameters: radius, rectangle size and the origin.
/** @brief Compute the RSS bounding volume parameters: radius, rectangle size and the origin.
* The bounding volume axes are known.
*/
void getRadiusAndOriginAndRectangleSize(Vec3f* ps, Vec3f* ps2, Triangle* ts, unsigned int* indices, int n, const Matrix3f& axes, Vec3f& origin, FCL_REAL l[2], FCL_REAL& r)
......@@ -499,7 +499,7 @@ void getRadiusAndOriginAndRectangleSize(Vec3f* ps, Vec3f* ps2, Triangle* ts, uns
}
/** \brief Compute the bounding volume extent and center for a set or subset of points.
/** @brief Compute the bounding volume extent and center for a set or subset of points.
* The bounding volume axes are known.
*/
static inline void getExtentAndCenter_pointcloud(Vec3f* ps, Vec3f* ps2, unsigned int* indices, int n, Matrix3f& axes, Vec3f& center, Vec3f& extent)
......@@ -544,7 +544,7 @@ static inline void getExtentAndCenter_pointcloud(Vec3f* ps, Vec3f* ps2, unsigned
}
/** \brief Compute the bounding volume extent and center for a set or subset of points.
/** @brief Compute the bounding volume extent and center for a set or subset of points.
* The bounding volume axes are known.
*/
static inline void getExtentAndCenter_mesh(Vec3f* ps, Vec3f* ps2, Triangle* ts, unsigned int* indices, int n, Matrix3f& axes, Vec3f& center, Vec3f& extent)
......
......@@ -35,15 +35,14 @@
/** \author Jia Pan */
#ifndef HPP_FCL_COLLISION_NODE_H
#define HPP_FCL_COLLISION_NODE_H
/// @cond INTERNAL
#include <hpp/fcl/BVH/BVH_front.h>
#include "traversal/traversal_node_base.h"
#include "traversal/traversal_node_bvhs.h"
#include <hpp/fcl/BVH/BVH_front.h>
/// @brief collision and distance function on traversal nodes. these functions provide a higher level abstraction for collision functions provided in collision_func_matrix
namespace hpp
......@@ -54,16 +53,14 @@ namespace fcl
/// collision on collision traversal node
///
/// \param node node containing both objects to test,
/// \retval squared lower bound to the distance between the objects if they
/// @param node node containing both objects to test,
/// @retval squared lower bound to the distance between the objects if they
/// do not collide.
/// \param front_list list of nodes visited by the query, can be used to
/// @param front_list list of nodes visited by the query, can be used to
/// accelerate computation
void collide(CollisionTraversalNodeBase* node,
const CollisionRequest& request,
CollisionResult& result,
BVHFrontList* front_list = NULL,
bool recursive = true);
void collide(CollisionTraversalNodeBase* node, const CollisionRequest& request,
CollisionResult& result, BVHFrontList* front_list = NULL,
bool recursive = true);
/// @brief distance computation on distance traversal node; can use front list to accelerate
void distance(DistanceTraversalNodeBase* node, BVHFrontList* front_list = NULL, int qsize = 2);
......@@ -71,4 +68,6 @@ void distance(DistanceTraversalNodeBase* node, BVHFrontList* front_list = NULL,
} // namespace hpp
/// @endcond
#endif
......@@ -34,12 +34,18 @@
/** \author Florent Lamiraux */
#ifndef HPP_FCL_DISTANCE_FUNC_MATRIX_H
#define HPP_FCL_DISTANCE_FUNC_MATRIX_H
/// @cond INTERNAL
#include <hpp/fcl/collision_data.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
namespace hpp
{
namespace fcl {
namespace fcl
{
template<typename T_SH1, typename T_SH2>
FCL_REAL ShapeShapeDistance
(const CollisionGeometry* o1, const Transform3f& tf1,
......@@ -56,3 +62,7 @@ namespace fcl {
}
} // namespace hpp
/// @endcond
#endif
\ No newline at end of file
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