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sot-dyninv
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78cedb30
Commit
78cedb30
authored
12 years ago
by
Nicolas Mansard
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Moved the matrix util python into the sot core package.
parent
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python/matrix_util.py
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python/matrix_util.py
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082b7f78
'''
Tiny matrix functions, taken from Oscar source code.
'''
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
#--------------------------------------------------------------------------
from
math
import
*
from
numpy
import
*
from
random
import
random
# Convert matrix to tuple
def
matrixToTuple
(
M
):
tmp
=
M
.
tolist
()
res
=
[]
for
i
in
tmp
:
res
.
append
(
tuple
(
i
))
return
tuple
(
res
)
def
vectorToTuple
(
M
):
if
len
(
M
.
shape
)
==
1
:
return
tuple
(
M
.
tolist
())
elif
M
.
shape
[
0
]
==
1
:
return
tuple
(
M
.
tolist
()[
0
])
else
:
return
tuple
(
M
.
transpose
().
tolist
()[
0
])
# Convert from Roll, Pitch, Yaw to transformation Matrix
def
rpy2tr
(
r
,
p
,
y
):
mat
=
matrix
(
rotate
(
'
z
'
,
y
))
*
matrix
(
rotate
(
'
y
'
,
p
))
*
matrix
(
rotate
(
'
x
'
,
r
))
return
matrixToTuple
(
mat
)
# Get the distance btw the position components of 2 transf matrices
def
distVector
(
M2
,
M1
):
px
=
M1
[
0
][
3
]
-
M2
[
0
][
3
]
py
=
M1
[
1
][
3
]
-
M2
[
1
][
3
]
pz
=
M1
[
2
][
3
]
-
M2
[
2
][
3
]
return
[
px
,
py
,
pz
]
# Obtain an orthonormal matrix SO3 using the given vector as its first column
# (it computes Gram Schmidt to obtain an orthonormal basis using the
# first vector and 2 other 'random' vectors)
def
generateOrthonormalM
(
v1
):
v2
=
matrix
([
random
(),
random
(),
random
()])
v3
=
matrix
([
random
(),
random
(),
random
()])
v1
=
matrix
(
v1
)
e1
=
v1
/
linalg
.
norm
(
v1
)
u2
=
v2
-
inner
(
v2
,
e1
)
*
e1
e2
=
u2
/
linalg
.
norm
(
u2
)
u3
=
v3
-
inner
(
v3
,
e1
)
*
e1
-
inner
(
v3
,
e2
)
*
e2
e3
=
u3
/
linalg
.
norm
(
u3
)
e1
=
e1
.
tolist
();
e2
=
e2
.
tolist
();
e3
=
e3
.
tolist
()
M
=
(
(
e1
[
0
][
0
],
e2
[
0
][
0
],
e3
[
0
][
0
]),
(
e1
[
0
][
1
],
e2
[
0
][
1
],
e3
[
0
][
1
]),
(
e1
[
0
][
2
],
e2
[
0
][
2
],
e3
[
0
][
2
])
)
return
M
# Convert from Transformation Matrix to Roll,Pitch,Yaw
def
tr2rpy
(
M
):
m
=
sqrt
(
M
[
2
][
1
]
**
2
+
M
[
2
][
2
]
**
2
)
p
=
atan2
(
-
M
[
2
][
0
],
m
)
if
abs
(
p
-
pi
/
2
)
<
0.001
:
r
=
0
y
=
atan2
(
M
[
0
][
1
],
M
[
1
][
1
])
elif
abs
(
p
+
pi
/
2
)
<
0.001
:
r
=
0
y
=
-
atan2
(
M
[
0
][
1
],
M
[
1
][
1
])
else
:
r
=
atan2
(
M
[
1
][
0
],
M
[
0
][
0
])
y
=
atan2
(
M
[
2
][
1
],
M
[
2
][
2
])
return
[
float
(
r
),
float
(
p
),
float
(
y
)]
def
matrixToRPY
(
M
):
'''
Convert a 4x4 homogeneous matrix to a 6x1 rpy pose vector.
'''
rot
=
tr2rpy
(
M
)
return
[
M
[
0
][
3
],
M
[
1
][
3
],
M
[
2
][
3
],
rot
[
2
],
rot
[
1
],
rot
[
0
]]
def
RPYToMatrix
(
pr
):
'''
Convert a 4x4 homogeneous matrix to a 6x1 rpy pose vector.
'''
M
=
array
(
rpy2tr
(
pr
[
3
],
pr
[
4
],
pr
[
5
]))
M
[
0
:
3
,
3
]
=
pr
[
0
:
3
]
return
M
# Transformation Matrix corresponding to a rotation about x,y or z
def
rotate
(
axis
,
ang
):
'''
eg. T=rot(
'
x
'
,pi/4): rotate pi/4 rad about x axis
'''
ca
=
cos
(
ang
);
sa
=
sin
(
ang
)
if
axis
==
'
x
'
:
mat
=
((
1
,
0
,
0
,
0
),(
0
,
ca
,
-
sa
,
0
),(
0
,
sa
,
ca
,
0
),(
0
,
0
,
0
,
1
))
elif
axis
==
'
y
'
:
mat
=
((
ca
,
0
,
sa
,
0
),(
0
,
1
,
0
,
0
),(
-
sa
,
0
,
ca
,
0
),(
0
,
0
,
0
,
1
))
elif
axis
==
'
z
'
:
mat
=
((
ca
,
-
sa
,
0
,
0
),(
sa
,
ca
,
0
,
0
),(
0
,
0
,
1
,
0
),(
0
,
0
,
0
,
1
))
else
:
print
'
Axis should be: x,y or z only
'
return
mat
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