- Mar 13, 2014
-
-
Florent Lamiraux authored
Matrix3fX::isIdentity, Vec3fX::norm, Vec3fX::squaredNorm, Vec3fX::setZero, operator * (double, Vec3fX).x
-
- Mar 05, 2014
-
-
Ioan A Sucan authored
Check that quaternion is normalized when converting to rotation matrix
-
- Mar 04, 2014
-
-
Florent Lamiraux authored
The conversion formula used is valid only for unit quaternions. If a user passes a zero quaternion by mistake, the resulting matrix is identity. This is very confusing since multiplying by a Transform3f containing 0 as a quaternion results in identity Transform3f.
-
- Feb 17, 2014
- Feb 16, 2014
-
-
Ioan A Sucan authored
- Jan 07, 2014
-
-
isucan authored
extending capsule-capsule distance computation
-
Florent Lamiraux authored
-
- Dec 28, 2013
-
-
Karsten1987 authored
adding a test.
-
- Dec 21, 2013
-
-
isucan authored
Add an accessor to shared pointer to CollisionGeometry member.
-
- Dec 20, 2013
-
-
Florent Lamiraux authored
-
Florent Lamiraux authored
- classes CollisionObject and ContinuousCollisionObject, - declare former accessors as deprecated.
-
- Sep 26, 2013
-
-
panjia1983 authored
-
- Sep 25, 2013
-
-
panjia1983 authored
-
panjia1983 authored
-
- Sep 21, 2013
- Sep 20, 2013
-
-
panjia1983 authored
-
panjia1983 authored
-
- Sep 19, 2013
-
-
panjia1983 authored
-
panjia1983 authored
-
panjia1983 authored
-
panjia1983 authored
change the readme in markdown format
-
panjia1983 authored
-
- Sep 18, 2013
-
-
panjia1983 authored
-
- Aug 31, 2013
-
-
panjia1983 authored
-
panjia1983 authored
-
- Aug 30, 2013
-
-
panjia1983 authored
-
- Aug 22, 2013
-
-
panjia1983 authored
-
- Aug 16, 2013
-
-
panjia1983 authored
-
- Aug 15, 2013
-
-
panjia1983 authored
-
panjia1983 authored
-
panjia1983 authored
-
panjia1983 authored
-
panjia1983 authored
-
panjia1983 authored
-
panjia1983 authored
-