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Commit 184bea08 authored by Nicolas Mansard's avatar Nicolas Mansard
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Remove warnings.

parent c66faf4d
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1 merge request!1[major][cpp] starting point to integrate pinocchio
...@@ -37,22 +37,22 @@ ForceCompensation(void) ...@@ -37,22 +37,22 @@ ForceCompensation(void)
ForceCompensationPlugin:: ForceCompensationPlugin::
ForceCompensationPlugin( const std::string & name ) ForceCompensationPlugin( const std::string & name )
:Entity(name) :Entity(name)
,calibrationStarted(false) ,calibrationStarted(false)
,torsorSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::torsorIN") ,torsorSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::torsorIN")
,worldRhandSIN(NULL,"sotForceCompensation("+name+")::input(MatrixRotation)::worldRhand") ,worldRhandSIN(NULL,"sotForceCompensation("+name+")::input(MatrixRotation)::worldRhand")
,handRsensorSIN(NULL,"sotForceCompensation("+name+")::input(MatrixRotation)::handRsensor") ,handRsensorSIN(NULL,"sotForceCompensation("+name+")::input(MatrixRotation)::handRsensor")
,translationSensorComSIN(NULL,"sotForceCompensation("+name+")::input(vector3)::sensorCom") ,translationSensorComSIN(NULL,"sotForceCompensation("+name+")::input(vector3)::sensorCom")
,gravitySIN(NULL,"sotForceCompensation("+name+")::input(vector6)::gravity") ,gravitySIN(NULL,"sotForceCompensation("+name+")::input(vector6)::gravity")
,precompensationSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::precompensation") ,precompensationSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::precompensation")
,gainSensorSIN(NULL,"sotForceCompensation("+name+")::input(matrix6)::gain") ,gainSensorSIN(NULL,"sotForceCompensation("+name+")::input(matrix6)::gain")
,deadZoneLimitSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::deadZoneLimit") ,deadZoneLimitSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::deadZoneLimit")
,transSensorJointSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::sensorJoint") ,inertiaJointSIN(NULL,"sotForceCompensation("+name+")::input(matrix6)::inertiaJoint") ,transSensorJointSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::sensorJoint") ,inertiaJointSIN(NULL,"sotForceCompensation("+name+")::input(matrix6)::inertiaJoint")
,velocitySIN(NULL,"sotForceCompensation("+name+")::input(vector6)::velocity") ,velocitySIN(NULL,"sotForceCompensation("+name+")::input(vector6)::velocity")
,accelerationSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::acceleration") ,accelerationSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::acceleration")
,handXworldSOUT( SOT_INIT_SIGNAL_2( ForceCompensation::computeHandXworld, ,handXworldSOUT( SOT_INIT_SIGNAL_2( ForceCompensation::computeHandXworld,
worldRhandSIN,MatrixRotation, worldRhandSIN,MatrixRotation,
...@@ -62,7 +62,7 @@ ForceCompensationPlugin( const std::string & name ) ...@@ -62,7 +62,7 @@ ForceCompensationPlugin( const std::string & name )
handRsensorSIN,MatrixRotation), handRsensorSIN,MatrixRotation),
"sotForceCompensation("+name+")::output(MatrixForce)::handVsensor" ) "sotForceCompensation("+name+")::output(MatrixForce)::handVsensor" )
,torsorDeadZoneSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::torsorNullifiedIN") ,torsorDeadZoneSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::torsorNullifiedIN")
,sensorXhandSOUT( SOT_INIT_SIGNAL_2( ForceCompensation::computeSensorXhand, ,sensorXhandSOUT( SOT_INIT_SIGNAL_2( ForceCompensation::computeSensorXhand,
handRsensorSIN,MatrixRotation, handRsensorSIN,MatrixRotation,
transSensorJointSIN,ml::Vector ), transSensorJointSIN,ml::Vector ),
...@@ -76,9 +76,9 @@ ForceCompensationPlugin( const std::string & name ) ...@@ -76,9 +76,9 @@ ForceCompensationPlugin( const std::string & name )
accelerationSIN,ml::Vector, accelerationSIN,ml::Vector,
sensorXhandSOUT,MatrixForce, sensorXhandSOUT,MatrixForce,
inertiaJointSIN,ml::Matrix), inertiaJointSIN,ml::Matrix),
"sotForceCompensation("+name+")::output(Vector6)::momentum" ) "sotForceCompensation("+name+")::output(Vector6)::momentum" )
,momentumSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::momentumIN") ,momentumSIN(NULL,"sotForceCompensation("+name+")::input(vector6)::momentumIN")
,torsorCompensatedSOUT( SOT_INIT_SIGNAL_7(ForceCompensation::computeTorsorCompensated, ,torsorCompensatedSOUT( SOT_INIT_SIGNAL_7(ForceCompensation::computeTorsorCompensated,
torsorSIN,ml::Vector, torsorSIN,ml::Vector,
precompensationSIN,ml::Vector, precompensationSIN,ml::Vector,
...@@ -87,32 +87,32 @@ ForceCompensationPlugin( const std::string & name ) ...@@ -87,32 +87,32 @@ ForceCompensationPlugin( const std::string & name )
handVsensorSOUT,MatrixForce, handVsensorSOUT,MatrixForce,
gainSensorSIN,ml::Matrix, gainSensorSIN,ml::Matrix,
momentumSIN,ml::Vector), momentumSIN,ml::Vector),
"sotForceCompensation("+name+")::output(Vector6)::torsor" ) "sotForceCompensation("+name+")::output(Vector6)::torsor" )
,torsorDeadZoneSOUT( SOT_INIT_SIGNAL_2(ForceCompensation::computeDeadZone, ,torsorDeadZoneSOUT( SOT_INIT_SIGNAL_2(ForceCompensation::computeDeadZone,
torsorDeadZoneSIN,ml::Vector, torsorDeadZoneSIN,ml::Vector,
deadZoneLimitSIN,ml::Vector), deadZoneLimitSIN,ml::Vector),
"sotForceCompensation("+name+")::output(Vector6)::torsorNullified" ) "sotForceCompensation("+name+")::output(Vector6)::torsorNullified" )
,calibrationTrigerSOUT( boost::bind(&ForceCompensationPlugin::calibrationTriger, ,calibrationTrigerSOUT( boost::bind(&ForceCompensationPlugin::calibrationTriger,
this,_1,_2), this,_1,_2),
torsorSIN << worldRhandSIN, torsorSIN << worldRhandSIN,
"sotForceCompensation("+name+")::output(Dummy)::calibrationTriger") "sotForceCompensation("+name+")::output(Dummy)::calibrationTriger")
{ {
sotDEBUGIN(5); sotDEBUGIN(5);
signalRegistration( torsorSIN<< worldRhandSIN signalRegistration( torsorSIN<< worldRhandSIN
<< handRsensorSIN << translationSensorComSIN << handRsensorSIN << translationSensorComSIN
<< gravitySIN << precompensationSIN << gainSensorSIN << gravitySIN << precompensationSIN << gainSensorSIN
<< deadZoneLimitSIN << deadZoneLimitSIN
<< transSensorJointSIN << inertiaJointSIN << transSensorJointSIN << inertiaJointSIN
<< velocitySIN << accelerationSIN << velocitySIN << accelerationSIN
<< handXworldSOUT << handVsensorSOUT << torsorDeadZoneSIN << handXworldSOUT << handVsensorSOUT << torsorDeadZoneSIN
<< sensorXhandSOUT //<< inertiaSensorSOUT << sensorXhandSOUT //<< inertiaSensorSOUT
<< momentumSOUT << momentumSIN << momentumSOUT << momentumSIN
<< torsorCompensatedSOUT << torsorDeadZoneSOUT << torsorCompensatedSOUT << torsorDeadZoneSOUT
<< calibrationTrigerSOUT ); << calibrationTrigerSOUT );
torsorDeadZoneSIN.plug(&torsorCompensatedSOUT); torsorDeadZoneSIN.plug(&torsorCompensatedSOUT);
// By default, I choose: momentum is not compensated. // By default, I choose: momentum is not compensated.
// momentumSIN.plug( &momentumSOUT ); // momentumSIN.plug( &momentumSOUT );
ml::Vector v(6); v.fill(0); momentumSIN = v; ml::Vector v(6); v.fill(0); momentumSIN = v;
...@@ -142,8 +142,8 @@ clearCalibration( void ) ...@@ -142,8 +142,8 @@ clearCalibration( void )
void ForceCompensation:: void ForceCompensation::
addCalibrationValue( const ml::Vector& torsor, addCalibrationValue( const ml::Vector& /*torsor*/,
const MatrixRotation & worldRhand ) const MatrixRotation & /*worldRhand*/ )
{ {
sotDEBUGIN(45); sotDEBUGIN(45);
...@@ -155,10 +155,10 @@ addCalibrationValue( const ml::Vector& torsor, ...@@ -155,10 +155,10 @@ addCalibrationValue( const ml::Vector& torsor,
sotDEBUGOUT(45); sotDEBUGOUT(45);
} }
ml::Vector ForceCompensation:: ml::Vector ForceCompensation::
calibrateTransSensorCom( const ml::Vector& gravity, calibrateTransSensorCom( const ml::Vector& gravity,
const MatrixRotation& handRsensor ) const MatrixRotation& /*handRsensor*/ )
{ {
// sotDEBUGIN(25); // sotDEBUGIN(25);
...@@ -167,18 +167,18 @@ calibrateTransSensorCom( const ml::Vector& gravity, ...@@ -167,18 +167,18 @@ calibrateTransSensorCom( const ml::Vector& gravity,
// for( unsigned int j=0;j<3;++j ) { grav3(j)=gravity(j); } // for( unsigned int j=0;j<3;++j ) { grav3(j)=gravity(j); }
// std::list< ml::Vector >::iterator iterTorsor = torsorList.begin(); // std::list< ml::Vector >::iterator iterTorsor = torsorList.begin();
// std::list< MatrixRotation >::const_iterator iterRotation // std::list< MatrixRotation >::const_iterator iterRotation
// = rotationList.begin(); // = rotationList.begin();
// const unsigned int NVAL = torsorList.size(); // const unsigned int NVAL = torsorList.size();
// if( 0==NVAL ) // if( 0==NVAL )
// { // {
// ml::Vector zero(3); zero.fill(0); // ml::Vector zero(3); zero.fill(0);
// return zero; // return zero;
// } // }
// if(NVAL!=rotationList.size() ) // if(NVAL!=rotationList.size() )
// { // {
// // TODO: ERROR THROW // // TODO: ERROR THROW
// } // }
...@@ -222,12 +222,12 @@ calibrateTransSensorCom( const ml::Vector& gravity, ...@@ -222,12 +222,12 @@ calibrateTransSensorCom( const ml::Vector& gravity,
// ml::Matrix Skew(3,3); // ml::Matrix Skew(3,3);
// torsors.multiply( gravsInv,Skew ); // torsors.multiply( gravsInv,Skew );
// sotDEBUG(25) << "Skew = " << Skew << std::endl; // sotDEBUG(25) << "Skew = " << Skew << std::endl;
// ml::Vector sc(3); // ml::Vector sc(3);
// sc(0)=(Skew(2,1)-Skew(1,2))*.5 ; // sc(0)=(Skew(2,1)-Skew(1,2))*.5 ;
// sc(1)=(Skew(0,2)-Skew(2,0))*.5 ; // sc(1)=(Skew(0,2)-Skew(2,0))*.5 ;
// sc(2)=(Skew(1,0)-Skew(0,1))*.5 ; // sc(2)=(Skew(1,0)-Skew(0,1))*.5 ;
// sotDEBUG(15) << "SC = " << sc << std::endl; // sotDEBUG(15) << "SC = " << sc << std::endl;
// /* TAKE the antisym constraint into account inside the minimization pbm. */ // /* TAKE the antisym constraint into account inside the minimization pbm. */
// sotDEBUGOUT(25); // sotDEBUGOUT(25);
...@@ -236,9 +236,9 @@ calibrateTransSensorCom( const ml::Vector& gravity, ...@@ -236,9 +236,9 @@ calibrateTransSensorCom( const ml::Vector& gravity,
} }
ml::Vector ForceCompensation:: ml::Vector ForceCompensation::
calibrateGravity( const MatrixRotation& handRsensor, calibrateGravity( const MatrixRotation& /*handRsensor*/,
bool precompensationCalibration, bool /*precompensationCalibration*/,
const MatrixRotation& hand0RsensorArg ) const MatrixRotation& /*hand0RsensorArg*/ )
{ {
sotDEBUGIN(25); sotDEBUGIN(25);
...@@ -247,20 +247,20 @@ calibrateGravity( const MatrixRotation& handRsensor, ...@@ -247,20 +247,20 @@ calibrateGravity( const MatrixRotation& handRsensor,
// else hand0Rsensor=hand0RsensorArg; // else hand0Rsensor=hand0RsensorArg;
// std::list< ml::Vector >::const_iterator iterTorsor = torsorList.begin(); // std::list< ml::Vector >::const_iterator iterTorsor = torsorList.begin();
// std::list< MatrixRotation >::const_iterator iterRotation // std::list< MatrixRotation >::const_iterator iterRotation
// = rotationList.begin(); // = rotationList.begin();
// const unsigned int NVAL = torsorList.size(); // const unsigned int NVAL = torsorList.size();
// if(NVAL!=rotationList.size() ) // if(NVAL!=rotationList.size() )
// { // {
// // TODO: ERROR THROW // // TODO: ERROR THROW
// } // }
// if( 0==NVAL ) // if( 0==NVAL )
// { // {
// ml::Vector zero(6); zero.fill(0); // ml::Vector zero(6); zero.fill(0);
// return zero; // return zero;
// } // }
// ml::Vector force(3),forceHand(3),forceWorld(3); // ml::Vector force(3),forceHand(3),forceWorld(3);
// ml::Vector sumForce(3); sumForce.fill(0); // ml::Vector sumForce(3); sumForce.fill(0);
...@@ -284,9 +284,9 @@ calibrateGravity( const MatrixRotation& handRsensor, ...@@ -284,9 +284,9 @@ calibrateGravity( const MatrixRotation& handRsensor,
// R_I -= hand0Rsensor; // R_I -= hand0Rsensor;
// R_I.pseudoInverse(.01).multiply( forceHand,forceWorld ); // R_I.pseudoInverse(.01).multiply( forceHand,forceWorld );
// } // }
// else // else
// { R.multiply( forceHand,forceWorld ); } // { R.multiply( forceHand,forceWorld ); }
// sotDEBUG(35) << "R(" << i << "*3+1:" << i << "*3+3,:) = " << R << "';"; // sotDEBUG(35) << "R(" << i << "*3+1:" << i << "*3+3,:) = " << R << "';";
// sotDEBUG(35) << "rhFs(" << i << "*3+1:" << i << "*3+3) = " << forceHand; // sotDEBUG(35) << "rhFs(" << i << "*3+1:" << i << "*3+3) = " << forceHand;
// sotDEBUG(45) << "fworld(" << i << "*3+1:" << i << "*3+3) = " << forceWorld; // sotDEBUG(45) << "fworld(" << i << "*3+1:" << i << "*3+3) = " << forceWorld;
...@@ -325,10 +325,10 @@ computeHandXworld( const MatrixRotation & worldRhand, ...@@ -325,10 +325,10 @@ computeHandXworld( const MatrixRotation & worldRhand,
MatrixRotation R; worldRhand.transpose(R); MatrixRotation R; worldRhand.transpose(R);
MatrixHomogeneous scRw; scRw.buildFrom( R,transSensorCom); MatrixHomogeneous scRw; scRw.buildFrom( R,transSensorCom);
sotDEBUG(25) << "scMw = " << scRw <<std::endl; sotDEBUG(25) << "scMw = " << scRw <<std::endl;
res.buildFrom( scRw ); res.buildFrom( scRw );
sotDEBUG(15) << "scXw = " << res <<std::endl; sotDEBUG(15) << "scXw = " << res <<std::endl;
sotDEBUGOUT(35); sotDEBUGOUT(35);
return res; return res;
} }
...@@ -355,12 +355,12 @@ computeHandVsensor( const MatrixRotation & handRsensor, ...@@ -355,12 +355,12 @@ computeHandVsensor( const MatrixRotation & handRsensor,
} }
MatrixForce& ForceCompensation:: MatrixForce& ForceCompensation::
computeSensorXhand( const MatrixRotation & handRsensor, computeSensorXhand( const MatrixRotation & /*handRsensor*/,
const ml::Vector & transJointSensor, const ml::Vector & transJointSensor,
MatrixForce& res ) MatrixForce& res )
{ {
sotDEBUGIN(35); sotDEBUGIN(35);
/* Force Matrix to pass from the joint frame (ie frame located /* Force Matrix to pass from the joint frame (ie frame located
* at the position of the motor, in which the acc is computed by Spong) * at the position of the motor, in which the acc is computed by Spong)
* to the frame SensorHand where all the forces are expressed (ie * to the frame SensorHand where all the forces are expressed (ie
...@@ -384,7 +384,7 @@ computeSensorXhand( const MatrixRotation & handRsensor, ...@@ -384,7 +384,7 @@ computeSensorXhand( const MatrixRotation & handRsensor,
// ml::Matrix& res ) // ml::Matrix& res )
// { // {
// sotDEBUGIN(35); // sotDEBUGIN(35);
// /* Inertia felt at the sensor position, expressed in the orientation // /* Inertia felt at the sensor position, expressed in the orientation
// * of the hand. */ // * of the hand. */
...@@ -428,14 +428,14 @@ computeTorsorCompensated( const ml::Vector& torqueInput, ...@@ -428,14 +428,14 @@ computeTorsorCompensated( const ml::Vector& torqueInput,
handXworld.multiply(gravity,grh); handXworld.multiply(gravity,grh);
grh *= -1; grh *= -1;
sotDEBUG(25) << "g_rh = " << grh; sotDEBUG(25) << "g_rh = " << grh;
res+=grh; res+=grh;
sotDEBUG(25) << "fcomp = " << res; sotDEBUG(25) << "fcomp = " << res;
res+=momentum; res+=momentum;
sotDEBUG(25) << "facc = " << res; sotDEBUG(25) << "facc = " << res;
/* TODO res += m xddot */ /* TODO res += m xddot */
sotDEBUGOUT(35); sotDEBUGOUT(35);
...@@ -459,7 +459,7 @@ crossProduct_V_F( const ml::Vector& velocity, ...@@ -459,7 +459,7 @@ crossProduct_V_F( const ml::Vector& velocity,
v.crossProduct( f,res2a ); v.crossProduct( f,res2a );
w.crossProduct( tau,res2b ); w.crossProduct( tau,res2b );
res2a+= res2b; res2a+= res2b;
res.resize(6); res.resize(6);
for( unsigned int i=0;i<3;++i ) for( unsigned int i=0;i<3;++i )
{ {
...@@ -467,7 +467,7 @@ crossProduct_V_F( const ml::Vector& velocity, ...@@ -467,7 +467,7 @@ crossProduct_V_F( const ml::Vector& velocity,
} }
return res; return res;
} }
ml::Vector& ForceCompensation:: ml::Vector& ForceCompensation::
computeMomentum( const ml::Vector& velocity, computeMomentum( const ml::Vector& velocity,
...@@ -481,7 +481,7 @@ computeMomentum( const ml::Vector& velocity, ...@@ -481,7 +481,7 @@ computeMomentum( const ml::Vector& velocity,
/* Fs + Fext = I acc + V x Iv */ /* Fs + Fext = I acc + V x Iv */
ml::Vector Iacc(6); inertiaJoint.multiply( acceleration,Iacc ); ml::Vector Iacc(6); inertiaJoint.multiply( acceleration,Iacc );
res.resize(6); sensorXhand.multiply( Iacc,res ); res.resize(6); sensorXhand.multiply( Iacc,res );
ml::Vector Iv(6); inertiaJoint.multiply( velocity,Iv); ml::Vector Iv(6); inertiaJoint.multiply( velocity,Iv);
ml::Vector vIv(6); crossProduct_V_F( velocity,Iv,vIv ); ml::Vector vIv(6); crossProduct_V_F( velocity,Iv,vIv );
ml::Vector XvIv(6); sensorXhand.multiply( vIv,XvIv); ml::Vector XvIv(6); sensorXhand.multiply( vIv,XvIv);
...@@ -495,15 +495,14 @@ ml::Vector& ForceCompensation:: ...@@ -495,15 +495,14 @@ ml::Vector& ForceCompensation::
computeDeadZone( const ml::Vector& torqueInput, computeDeadZone( const ml::Vector& torqueInput,
const ml::Vector& deadZone, const ml::Vector& deadZone,
ml::Vector& res ) ml::Vector& res )
{ {
sotDEBUGIN(35); sotDEBUGIN(35);
if( torqueInput.size()>deadZone.size() ) return res; if( torqueInput.size()>deadZone.size() ) return res;
res.resize(torqueInput.size()); res.resize(torqueInput.size());
for( unsigned int i=0;i<torqueInput.size();++i ) for( unsigned int i=0;i<torqueInput.size();++i )
{ {
const double th = fabsf(deadZone(i)); const double th = fabs(deadZone(i));
if( (torqueInput(i)<th)&&(torqueInput(i)>-th) ) if( (torqueInput(i)<th)&&(torqueInput(i)>-th) )
{ res(i)=0; } { res(i)=0; }
else if(torqueInput(i)<0) res(i)=torqueInput(i)+th; else if(torqueInput(i)<0) res(i)=torqueInput(i)+th;
...@@ -516,11 +515,11 @@ computeDeadZone( const ml::Vector& torqueInput, ...@@ -516,11 +515,11 @@ computeDeadZone( const ml::Vector& torqueInput,
ForceCompensationPlugin::sotDummyType& ForceCompensationPlugin:: ForceCompensationPlugin::sotDummyType& ForceCompensationPlugin::
calibrationTriger( ForceCompensationPlugin::sotDummyType& dummy,int time ) calibrationTriger( ForceCompensationPlugin::sotDummyType& dummy,int /*time*/ )
{ {
// sotDEBUGIN(45); // sotDEBUGIN(45);
// if(! calibrationStarted ) { sotDEBUGOUT(45); return dummy=0; } // if(! calibrationStarted ) { sotDEBUGOUT(45); return dummy=0; }
// addCalibrationValue( torsorSIN(time),worldRhandSIN(time) ); // addCalibrationValue( torsorSIN(time),worldRhandSIN(time) );
// sotDEBUGOUT(45); // sotDEBUGOUT(45);
return dummy=1; return dummy=1;
...@@ -572,14 +571,14 @@ commandLine( const std::string& cmdLine, ...@@ -572,14 +571,14 @@ commandLine( const std::string& cmdLine,
// } // }
// else if( "calibrateGravity" == cmdLine ) // else if( "calibrateGravity" == cmdLine )
// { // {
// if( calibrationStarted ) // if( calibrationStarted )
// { // {
// os<< "Calibration phase is on, stop it first."<<std::endl; // os<< "Calibration phase is on, stop it first."<<std::endl;
// return; // return;
// } // }
// ml::Vector grav = calibrateGravity( handRsensorSIN.accessCopy(), // ml::Vector grav = calibrateGravity( handRsensorSIN.accessCopy(),
// usingPrecompensation ); // usingPrecompensation );
// cmdArgs >> std::ws; // cmdArgs >> std::ws;
// if( cmdArgs.good() ) // if( cmdArgs.good() )
// { // {
...@@ -603,33 +602,33 @@ commandLine( const std::string& cmdLine, ...@@ -603,33 +602,33 @@ commandLine( const std::string& cmdLine,
// os<< "Calibration phase is on, stop it first."<<std::endl; // os<< "Calibration phase is on, stop it first."<<std::endl;
// } // }
// ml::Vector position(3); // ml::Vector position(3);
// position = calibrateTransSensorCom( gravitySIN.accessCopy(), // position = calibrateTransSensorCom( gravitySIN.accessCopy(),
// handRsensorSIN.accessCopy() ); // handRsensorSIN.accessCopy() );
// transSensorComSIN = position; // transSensorComSIN = position;
// } // }
else if( "precomp" == cmdLine ) else if( "precomp" == cmdLine )
{ {
cmdArgs>>std::ws; cmdArgs>>std::ws;
if( cmdArgs.good() ) if( cmdArgs.good() )
{ cmdArgs >> usingPrecompensation; } { cmdArgs >> usingPrecompensation; }
else { os << "precompensation = " << usingPrecompensation <<std::endl; } else { os << "precompensation = " << usingPrecompensation <<std::endl; }
} }
else if( "compensateMomentum" == cmdLine ) else if( "compensateMomentum" == cmdLine )
{ {
cmdArgs>>std::ws; cmdArgs>>std::ws;
if( cmdArgs.good() ) if( cmdArgs.good() )
{ {
bool use; cmdArgs >> use; bool use; cmdArgs >> use;
if( use ) momentumSIN.plug( &momentumSOUT ); if( use ) momentumSIN.plug( &momentumSOUT );
else else
{ {
ml::Vector m(6); m.resize(0); momentumSIN = m; ml::Vector m(6); m.resize(0); momentumSIN = m;
} }
} }
else else
{ {
os << "compensateMomentum = " << (momentumSIN.getPtr()!=&momentumSIN) os << "compensateMomentum = " << (momentumSIN.getPtr()!=&momentumSIN)
<<std::endl; <<std::endl;
} }
} }
else{ Entity::commandLine( cmdLine,cmdArgs,os ); } else{ Entity::commandLine( cmdLine,cmdArgs,os ); }
......
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