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 * \file exact_cubic.h
 * \brief class allowing to create an Exact cubic spline.
 * \author Steve T.
 * \version 0.1
 * \date 06/17/2013
 *
 * This file contains definitions for the ExactCubic class.
 * Given a set of waypoints (x_i*) and timestep (t_i), it provides the unique set of
 * cubic splines fulfulling those 4 restrictions :
 * - x_i(t_i) = x_i* ; this means that the curve passes trough each waypoint
 * - x_i(t_i+1) = x_i+1* ;
 * - its derivative is continous at t_i+1
 * - its acceleration is continous at t_i+1
 * more details in paper "Task-Space Trajectories via Cubic Spline Optimization"
 * By J. Zico Kolter and Andrew Y.ng (ICRA 2009)
 */

#ifndef _CLASS_EFFECTORSPLINE
#define _CLASS_EFFECTORSPLINE

#include "curves/exact_cubic.h"
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namespace curves {
namespace helpers {
typedef double Numeric;
typedef double Time;
typedef Eigen::Matrix<Numeric, Eigen::Dynamic, 1> Point;
typedef std::vector<Point, Eigen::aligned_allocator<Point> > T_Point;
typedef std::pair<double, Point> Waypoint;
typedef std::vector<Waypoint> T_Waypoint;
typedef exact_cubic<Time, Numeric, true, Point, T_Point> exact_cubic_t;
typedef exact_cubic_t::spline_constraints spline_constraints_t;
typedef exact_cubic_t::t_spline_t t_spline_t;
typedef exact_cubic_t::spline_t spline_t;
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/// \brief Compute time such that the equation from source to offsetpoint is necessarily a line.
Waypoint compute_offset(const Waypoint& source, const Point& normal, const Numeric offset, const Time time_offset) {
  Numeric norm = normal.norm();
  assert(norm > 0.);
  return std::make_pair(source.first + time_offset, (source.second + normal / norm * offset));
}
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/// \brief Compute spline from land way point to end point.
/// Constraints are null velocity and acceleration.
spline_t make_end_spline(const Point& normal, const Point& from, const Numeric offset, const Time init_time,
                         const Time time_offset) {
  Numeric norm = normal.norm();
  assert(norm > 0.);
  Point n = normal / norm;
  Point d = offset / (time_offset * time_offset * time_offset) * -n;
  Point c = -3 * d * time_offset;
  Point b = -c * time_offset;
  T_Point points;
  points.push_back(from);
  points.push_back(b);
  points.push_back(c);
  points.push_back(d);
  return spline_t(points.begin(), points.end(), init_time, init_time + time_offset);
}
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/// \brief Compute end velocity : along landing normal and respecting time.
spline_constraints_t compute_required_offset_velocity_acceleration(const spline_t& end_spline,
                                                                   const Time /*time_offset*/) {
  spline_constraints_t constraints;
  constraints.init_acc = Point::Zero(end_spline.dim());
  constraints.init_vel = Point::Zero(end_spline.dim());
  constraints.end_acc = end_spline.derivate(end_spline.min(), 2);
  constraints.end_vel = end_spline.derivate(end_spline.min(), 1);
  return constraints;
}
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/// \brief Helper method to create a spline typically used to
/// guide the 3d trajectory of a robot end effector.
/// Given a set of waypoints, and the normal vector of the start and
/// ending positions, automatically create the spline such that:
/// + init and end velocities / accelerations are 0.
/// + the effector lifts and lands exactly in the direction of the specified normals.
/// \param wayPointsBegin   : an iterator pointing to the first element of a waypoint container.
/// \param wayPointsEnd     : an iterator pointing to the last element of a waypoint container.
/// \param lift_normal      : normal to be followed by end effector at take-off.
/// \param land_normal      : normal to be followed by end effector at landing.
/// \param lift_offset      : length of the straight line along normal at take-off.
/// \param land_offset      : length of the straight line along normal at landing.
/// \param lift_offset_duration : time travelled along straight line at take-off.
/// \param land_offset_duration : time travelled along straight line at landing.
///
template <typename In>
exact_cubic_t* effector_spline(In wayPointsBegin, In wayPointsEnd, const Point& lift_normal = Eigen::Vector3d::UnitZ(),
                               const Point& land_normal = Eigen::Vector3d::UnitZ(), const Numeric lift_offset = 0.02,
                               const Numeric land_offset = 0.02, const Time lift_offset_duration = 0.02,
                               const Time land_offset_duration = 0.02) {
  T_Waypoint waypoints;
  const Waypoint &inPoint = *wayPointsBegin, endPoint = *(wayPointsEnd - 1);
  waypoints.push_back(inPoint);
  // adding initial offset
  waypoints.push_back(compute_offset(inPoint, lift_normal, lift_offset, lift_offset_duration));
  // inserting all waypoints but last
  waypoints.insert(waypoints.end(), wayPointsBegin + 1, wayPointsEnd - 1);
  // inserting waypoint to start landing
  const Waypoint& landWaypoint = compute_offset(endPoint, land_normal, land_offset, -land_offset_duration);
  waypoints.push_back(landWaypoint);
  // specifying end velocity constraint such that landing will be in straight line
  spline_t end_spline =
      make_end_spline(land_normal, landWaypoint.second, land_offset, landWaypoint.first, land_offset_duration);
  spline_constraints_t constraints = compute_required_offset_velocity_acceleration(end_spline, land_offset_duration);
  exact_cubic_t all_but_end(waypoints.begin(), waypoints.end(), constraints);
  t_spline_t splines = all_but_end.curves_;
  splines.push_back(end_spline);
  return new exact_cubic_t(splines);
}
}  // namespace helpers
}  // namespace curves
#endif  //_CLASS_EFFECTORSPLINE