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test_fcl_capsule_box_1.cpp 4.4 KiB
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/*
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/** \author Florent Lamiraux */


#define BOOST_TEST_MODULE "FCL_GEOMETRIC_SHAPES"
#define CHECK_CLOSE_TO_0(x, eps) BOOST_CHECK_CLOSE ((x + 1.0), (1.0), (eps))
#include <boost/test/unit_test.hpp>

#include <cmath>
#include <fcl/distance.h>
#include <fcl/math/transform.h>
#include <fcl/collision.h>
#include <fcl/collision_object.h>
#include <fcl/shape/geometric_shapes.h>

BOOST_AUTO_TEST_CASE(distance_capsule_box)
{
  typedef boost::shared_ptr <fcl::CollisionGeometry> CollisionGeometryPtr_t;
  // Capsule of radius 2 and of height 4
  CollisionGeometryPtr_t capsuleGeometry (new fcl::Capsule (2., 4.));
  // Box of size 1 by 2 by 4
  CollisionGeometryPtr_t boxGeometry (new fcl::Box (1., 2., 4.));

  // Enable computation of nearest points
  fcl::DistanceRequest distanceRequest (true);
  fcl::DistanceResult distanceResult;
  
  fcl::Transform3f tf1 (fcl::Vec3f (3., 0, 0));
  fcl::Transform3f tf2;
  fcl::CollisionObject capsule (capsuleGeometry, tf1);
  fcl::CollisionObject box (boxGeometry, tf2);

  // test distance
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  // Nearest point on capsule
  fcl::Vec3f o1 (distanceResult.nearest_points [0]);
  fcl::Vec3f o2 (distanceResult.nearest_points [1]);
  BOOST_CHECK_CLOSE (distanceResult.min_distance, 0.5, 1e-4);
  BOOST_CHECK_CLOSE (o1 [0], -2.0, 1e-4);
  CHECK_CLOSE_TO_0 (o1 [1], 1e-4);
  BOOST_CHECK_CLOSE (o2 [0],  0.5, 1e-4);
  BOOST_CHECK_CLOSE (o1 [1],  0.0, 1e-4);

  // Move capsule above box
  tf1 = fcl::Transform3f (fcl::Vec3f (0., 0., 8.));
  capsule.setTransform (tf1);

  // test distance
  distanceResult.clear ();
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  o1 = distanceResult.nearest_points [0];
  o2 = distanceResult.nearest_points [1];

  BOOST_CHECK_CLOSE (distanceResult.min_distance, 2.0, 1e-4);
  CHECK_CLOSE_TO_0 (o1 [0], 1e-4);
  CHECK_CLOSE_TO_0 (o1 [1], 1e-4);
  BOOST_CHECK_CLOSE (o1 [2], -4.0, 1e-4);

  // Disabled broken test lines. Please see #25.
  // CHECK_CLOSE_TO_0 (o2 [0], 1e-4);
  CHECK_CLOSE_TO_0 (o2 [1], 1e-4);
  BOOST_CHECK_CLOSE (o2 [2],  2.0, 1e-4);

  // Rotate capsule around y axis by pi/2 and move it behind box
  tf1.setTranslation (fcl::Vec3f (-10., 0., 0.));
  tf1.setQuatRotation (fcl::Quaternion3f (sqrt(2)/2, 0, sqrt(2)/2, 0));
  capsule.setTransform (tf1);

  // test distance
  distanceResult.clear ();
  fcl::distance (&capsule, &box, distanceRequest, distanceResult);
  o1 = distanceResult.nearest_points [0];
  o2 = distanceResult.nearest_points [1];

  BOOST_CHECK_CLOSE (distanceResult.min_distance, 5.5, 1e-4);
  CHECK_CLOSE_TO_0 (o1 [0], 1e-4);
  CHECK_CLOSE_TO_0 (o1 [1], 1e-4);
  BOOST_CHECK_CLOSE (o1 [2],  4.0, 1e-4);
  BOOST_CHECK_CLOSE (o2 [0], -0.5, 1e-4);
  CHECK_CLOSE_TO_0 (o2 [1], 1e-4);
  CHECK_CLOSE_TO_0 (o2 [2], 1e-4);