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* Copyright (c) 2014-2015, CNRS-LAAS and AIST
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/** \author Florent Lamiraux */
#define BOOST_TEST_MODULE "FCL_GEOMETRIC_SHAPES"
#define CHECK_CLOSE_TO_0(x, eps) BOOST_CHECK_CLOSE ((x + 1.0), (1.0), (eps))
#include <boost/test/unit_test.hpp>
#include <fcl/distance.h>
#include <fcl/math/transform.h>
#include <fcl/collision.h>
#include <fcl/collision_object.h>
#include <fcl/shape/geometric_shapes.h>
BOOST_AUTO_TEST_CASE(distance_capsule_box)
{
typedef boost::shared_ptr <fcl::CollisionGeometry> CollisionGeometryPtr_t;
// Capsule of radius 2 and of height 4
CollisionGeometryPtr_t capsuleGeometry (new fcl::Capsule (2., 4.));
// Box of size 1 by 2 by 4
CollisionGeometryPtr_t boxGeometry (new fcl::Box (1., 2., 4.));
// Enable computation of nearest points
fcl::DistanceRequest distanceRequest (true);
fcl::DistanceResult distanceResult;
fcl::Transform3f tf1 (fcl::Vec3f (3., 0, 0));
fcl::Transform3f tf2;
fcl::CollisionObject capsule (capsuleGeometry, tf1);
fcl::CollisionObject box (boxGeometry, tf2);
fcl::distance (&capsule, &box, distanceRequest, distanceResult);
// Nearest point on capsule
fcl::Vec3f o1 (distanceResult.nearest_points [0]);
// Nearest point on box
fcl::Vec3f o2 (distanceResult.nearest_points [1]);
BOOST_CHECK_CLOSE (distanceResult.min_distance, 0.5, 1e-4);
BOOST_CHECK_CLOSE (o1 [0], -2.0, 1e-4);
CHECK_CLOSE_TO_0 (o1 [1], 1e-4);
BOOST_CHECK_CLOSE (o2 [0], 0.5, 1e-4);
BOOST_CHECK_CLOSE (o1 [1], 0.0, 1e-4);
// Move capsule above box
tf1 = fcl::Transform3f (fcl::Vec3f (0., 0., 8.));
capsule.setTransform (tf1);
// test distance
distanceResult.clear ();
fcl::distance (&capsule, &box, distanceRequest, distanceResult);
o1 = distanceResult.nearest_points [0];
o2 = distanceResult.nearest_points [1];
BOOST_CHECK_CLOSE (distanceResult.min_distance, 2.0, 1e-4);
CHECK_CLOSE_TO_0 (o1 [0], 1e-4);
CHECK_CLOSE_TO_0 (o1 [1], 1e-4);
BOOST_CHECK_CLOSE (o1 [2], -4.0, 1e-4);
// Disabled broken test lines. Please see #25.
// CHECK_CLOSE_TO_0 (o2 [0], 1e-4);
CHECK_CLOSE_TO_0 (o2 [1], 1e-4);
BOOST_CHECK_CLOSE (o2 [2], 2.0, 1e-4);
// Rotate capsule around y axis by pi/2 and move it behind box
tf1.setTranslation (fcl::Vec3f (-10., 0., 0.));
tf1.setQuatRotation (fcl::Quaternion3f (sqrt(2)/2, 0, sqrt(2)/2, 0));
capsule.setTransform (tf1);
// test distance
distanceResult.clear ();
fcl::distance (&capsule, &box, distanceRequest, distanceResult);
o1 = distanceResult.nearest_points [0];
o2 = distanceResult.nearest_points [1];
BOOST_CHECK_CLOSE (distanceResult.min_distance, 5.5, 1e-4);
CHECK_CLOSE_TO_0 (o1 [0], 1e-4);
CHECK_CLOSE_TO_0 (o1 [1], 1e-4);
BOOST_CHECK_CLOSE (o1 [2], 4.0, 1e-4);
BOOST_CHECK_CLOSE (o2 [0], -0.5, 1e-4);
CHECK_CLOSE_TO_0 (o2 [1], 1e-4);
CHECK_CLOSE_TO_0 (o2 [2], 1e-4);