.def("matrix",&Quaternion::matrix,"Returns an equivalent rotation matrix")
.def("toRotationMatrix",&Quaternion::toRotationMatrix,"Returns an equivalent 3x3 rotation matrix.")
.def("matrix",&Quaternion::matrix,"Returns an equivalent 3x3 rotation matrix. Similar to toRotationMatrix.")
.def("toRotationMatrix",&Quaternion::toRotationMatrix,"Returns an equivalent 3x3 rotation matrix.")
.def("setFromTwoVectors",&setFromTwoVectors,((bp::arg("a"),bp::arg("b"))),"Set *this to be the quaternion which transform a into b through a rotation."