Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
C
coal
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Coal
coal
Commits
87e558c7
Commit
87e558c7
authored
6 years ago
by
Florent Lamiraux
Committed by
Florent Lamiraux florent@laas.fr
6 years ago
Browse files
Options
Downloads
Patches
Plain Diff
[doc] Add shape mesh collision call diagram.
parent
2721d416
No related branches found
No related tags found
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
doc/shape-mesh-collision-call.dot
+36
-0
36 additions, 0 deletions
doc/shape-mesh-collision-call.dot
doc/shape-mesh-collision-call.pdf
+0
-0
0 additions, 0 deletions
doc/shape-mesh-collision-call.pdf
with
36 additions
and
0 deletions
doc/shape-mesh-collision-call.dot
0 → 100644
+
36
−
0
View file @
87e558c7
digraph
CD
{
rankdir
=
BT
compound
=
true
size
=
11.7
"BVHShapeCollider<OBBRSS, Shape, NarrowPhaseSolver>::collide\n(const CollisionGeometry* o1, const Transform3f& tf1,\nconst CollisionGeometry* o2, const Transform3f& tf2,\nconst NarrowPhaseSolver* nsolver,\nconst CollisionRequest& request, CollisionResult& result)\ncollision_func_matrix.cpp"
[
shape
=
box
]
"details::orientedBVHShapeCollide<MeshShapeCollisionTraversalNodeOBBRSS\n<T_SH, NarrowPhaseSolver>, OBBRSS, T_SH, NarrowPhaseSolver>\n(const CollisionGeometry* o1, const Transform3f& tf1,\nconst CollisionGeometry* o2, const Transform3f&tf2,\nNarrowPhaseSolver* nsolver, const CollisionRequest& request,\nCollisionResult& result)\ncollision_func_matrix.cpp"
[
shape
=
box
]
"void collide(CollisionTraversalNodeBase* node,\nconst CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)\ncollision_node.cpp"
[
shape
=
box
]
"void propagateBVHFrontListCollisionRecurse\n(CollisionTraversalNodeBase* node, const CollisionRequest& request,\nCollisionResult& result, BVHFrontList* front_list)\ntraversal/traversal_recurse.cpp"
[
shape
=
box
]
"void collisionRecurse(CollisionTraversalNodeBase* node,\nint b1, int b2, BVHFrontList* front_list,\nFCL_REAL& sqrDistLowerBound)\ntraversal/traversal_recurse.cpp"
[
shape
=
box
]
"virtual bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const = 0\ntraversal/traversal_node_base.h"
[
shape
=
box
]
"virtual void CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_base.h"
[
shape
=
box
]
"bool MeshShapeCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_bvh_shape.h"
[
shape
=
box
]
"bool MeshShapeCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_bvh_shape.h"
[
shape
=
box
]
"bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1,\nconst OBBRSS& b2, const CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound)\nBV/OBBRSS.cpp"
[
shape
=
box
]
"bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBB& b1, const OBB& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)\nBV/OBB.cpp"
[
shape
=
box
]
"bool obbDisjointAndLowerBoundDistance (const Matrix3f& B, const Vec3f& T,\nconst Vec3f& a, const Vec3f& b,\nconst CollisionRequest& request,\nFCL_REAL& squaredLowerBoundDistance)\nBV/OBB.cpp"
[
shape
=
box
]
"void details::meshShapeCollisionOrientedNodeLeafTesting <OBBRSS, Shape, NarrowPhaseSolver>\n(int b1, int b2, const BVHModel<BV>* model1, const S& model2,\nVec3f* vertices, Triangle* tri_indices, const Transform3f& tf1,\nconst Transform3f& tf2, const NarrowPhaseSolver* nsolver,\nbool enable_statistics, int& num_leaf_tests,\nconst CollisionRequest& request, CollisionResult& result,\nFCL_REAL& sqrDistLowerBound)\ntraversal/traversal_node_bvh_shape.h:293"
[
shape
=
box
]
"bool GJKSolver_indep::shapeTriangleIntersect<Shape>\n(const S& s, const Transform3f& tf,\nconst Vec3f& P1, const Vec3f& P2, const Vec3f& P3,\nFCL_REAL* distance, Vec3f* p1, Vec3f* p2) const\nnarrowphase/narrowphase.h:156"
[
shape
=
box
]
"BVHShapeCollider<OBBRSS, Shape, NarrowPhaseSolver>::collide\n(const CollisionGeometry* o1, const Transform3f& tf1,\nconst CollisionGeometry* o2, const Transform3f& tf2,\nconst NarrowPhaseSolver* nsolver,\nconst CollisionRequest& request, CollisionResult& result)\ncollision_func_matrix.cpp"
->
"details::orientedBVHShapeCollide<MeshShapeCollisionTraversalNodeOBBRSS\n<T_SH, NarrowPhaseSolver>, OBBRSS, T_SH, NarrowPhaseSolver>\n(const CollisionGeometry* o1, const Transform3f& tf1,\nconst CollisionGeometry* o2, const Transform3f&tf2,\nNarrowPhaseSolver* nsolver, const CollisionRequest& request,\nCollisionResult& result)\ncollision_func_matrix.cpp"
"details::orientedBVHShapeCollide<MeshShapeCollisionTraversalNodeOBBRSS\n<T_SH, NarrowPhaseSolver>, OBBRSS, T_SH, NarrowPhaseSolver>\n(const CollisionGeometry* o1, const Transform3f& tf1,\nconst CollisionGeometry* o2, const Transform3f&tf2,\nNarrowPhaseSolver* nsolver, const CollisionRequest& request,\nCollisionResult& result)\ncollision_func_matrix.cpp"
->
"void collide(CollisionTraversalNodeBase* node,\nconst CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)\ncollision_node.cpp"
"void collide(CollisionTraversalNodeBase* node,\nconst CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)\ncollision_node.cpp"
->
"void propagateBVHFrontListCollisionRecurse\n(CollisionTraversalNodeBase* node, const CollisionRequest& request,\nCollisionResult& result, BVHFrontList* front_list)\ntraversal/traversal_recurse.cpp"
"void collide(CollisionTraversalNodeBase* node,\nconst CollisionRequest& request, CollisionResult& result,\nBVHFrontList* front_list)\ncollision_node.cpp"
->
"void collisionRecurse(CollisionTraversalNodeBase* node,\nint b1, int b2, BVHFrontList* front_list,\nFCL_REAL& sqrDistLowerBound)\ntraversal/traversal_recurse.cpp"
"void propagateBVHFrontListCollisionRecurse\n(CollisionTraversalNodeBase* node, const CollisionRequest& request,\nCollisionResult& result, BVHFrontList* front_list)\ntraversal/traversal_recurse.cpp"
->
"void collisionRecurse(CollisionTraversalNodeBase* node,\nint b1, int b2, BVHFrontList* front_list,\nFCL_REAL& sqrDistLowerBound)\ntraversal/traversal_recurse.cpp"
"void collisionRecurse(CollisionTraversalNodeBase* node,\nint b1, int b2, BVHFrontList* front_list,\nFCL_REAL& sqrDistLowerBound)\ntraversal/traversal_recurse.cpp"
->
"virtual bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const = 0\ntraversal/traversal_node_base.h"
"void collisionRecurse(CollisionTraversalNodeBase* node,\nint b1, int b2, BVHFrontList* front_list,\nFCL_REAL& sqrDistLowerBound)\ntraversal/traversal_recurse.cpp"
->
"virtual void CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_base.h"
"virtual bool CollisionTraversalNodeBase::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const = 0\ntraversal/traversal_node_base.h"
->
"bool MeshShapeCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_bvh_shape.h"
[
color
=
red
]
"virtual void CollisionTraversalNodeBase::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_base.h"
->
"bool MeshShapeCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_bvh_shape.h"
[
color
=
red
]
"bool MeshShapeCollisionTraversalNodeOBBRSS::BVTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_bvh_shape.h"
->
"bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1,\nconst OBBRSS& b2, const CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound)\nBV/OBBRSS.cpp"
"bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBBRSS& b1,\nconst OBBRSS& b2, const CollisionRequest& request,\nFCL_REAL& sqrDistLowerBound)\nBV/OBBRSS.cpp"
->
"bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBB& b1, const OBB& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)\nBV/OBB.cpp"
"bool overlap(const Matrix3f& R0, const Vec3f& T0, const OBB& b1, const OBB& b2,\nconst CollisionRequest& request, FCL_REAL& sqrDistLowerBound)\nBV/OBB.cpp"
->
"bool obbDisjointAndLowerBoundDistance (const Matrix3f& B, const Vec3f& T,\nconst Vec3f& a, const Vec3f& b,\nconst CollisionRequest& request,\nFCL_REAL& squaredLowerBoundDistance)\nBV/OBB.cpp"
"bool MeshShapeCollisionTraversalNodeOBBRSS::leafTesting\n(int b1, int b2, FCL_REAL& sqrDistLowerBound) const\ntraversal/traversal_node_bvh_shape.h"
->
"void details::meshShapeCollisionOrientedNodeLeafTesting <OBBRSS, Shape, NarrowPhaseSolver>\n(int b1, int b2, const BVHModel<BV>* model1, const S& model2,\nVec3f* vertices, Triangle* tri_indices, const Transform3f& tf1,\nconst Transform3f& tf2, const NarrowPhaseSolver* nsolver,\nbool enable_statistics, int& num_leaf_tests,\nconst CollisionRequest& request, CollisionResult& result,\nFCL_REAL& sqrDistLowerBound)\ntraversal/traversal_node_bvh_shape.h:293"
"void details::meshShapeCollisionOrientedNodeLeafTesting <OBBRSS, Shape, NarrowPhaseSolver>\n(int b1, int b2, const BVHModel<BV>* model1, const S& model2,\nVec3f* vertices, Triangle* tri_indices, const Transform3f& tf1,\nconst Transform3f& tf2, const NarrowPhaseSolver* nsolver,\nbool enable_statistics, int& num_leaf_tests,\nconst CollisionRequest& request, CollisionResult& result,\nFCL_REAL& sqrDistLowerBound)\ntraversal/traversal_node_bvh_shape.h:293"
->
"bool GJKSolver_indep::shapeTriangleIntersect<Shape>\n(const S& s, const Transform3f& tf,\nconst Vec3f& P1, const Vec3f& P2, const Vec3f& P3,\nFCL_REAL* distance, Vec3f* p1, Vec3f* p2) const\nnarrowphase/narrowphase.h:156"
}
This diff is collapsed.
Click to expand it.
doc/shape-mesh-collision-call.pdf
0 → 100644
+
0
−
0
View file @
87e558c7
File added
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment