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Document: dynamic-graph
Title: Debian dynamic-graph Manual
Author: Thomas Moulard <thomas.moulard@gmail.com>
Abstract: Doxygen documentation of dynamic-graph.
Section: Programming
Format: HTML
Index: /usr/share/doc/dynamic-graph/html/index.html
Files: /usr/share/doc/dynamic-graph/html/*.html
usr/share/doc/dynamic-graph/*
usr/bin/*
usr/lib/*.so.*
usr/lib/plugin/*.so
usr/share/man/*
#!/usr/bin/make -f
# -*- makefile -*-
# Sample debian/rules that uses debhelper.
# This file was originally written by Joey Hess and Craig Small.
# As a special exception, when this file is copied by dh-make into a
# dh-make output file, you may use that output file without restriction.
# This special exception was added by Craig Small in version 0.37 of dh-make.
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
override_dh_auto_configure:
dh_auto_configure -- -DGENERATE_DOC=ON
%:
dh $@
3.0 (quilt)
# Watch control file for uscan
# Rename this file to "watch" and then you can run the "uscan" command
# to check for upstream updates and more.
# See uscan(1) for format
version=3
http://githubredir.debian.net/github/jrl-umi3218/dynamic-graph (.*).tar.gz
# CMAKE generated file: DO NOT EDIT!
# Generated by "Unix Makefiles" Generator, CMake Version 2.8
# Relative path conversion top directories.
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SET(CMAKE_RELATIVE_PATH_TOP_BINARY "/home/blue/sot-devel/dg")
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SET(CMAKE_FORCE_UNIX_PATHS 1)
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SET(CMAKE_CXX_INCLUDE_REGEX_COMPLAIN ${CMAKE_C_INCLUDE_REGEX_COMPLAIN})
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"HAVE_PTHREAD"
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# The CMake executable.
CMAKE_COMMAND = /usr/bin/cmake
# The command to remove a file.
RM = /usr/bin/cmake -E remove -f
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# Utility rule file for documentation.
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1
# Copyright 2010, Olivier Stasse, JRL, CNRS/AIST
#
# This file is part of dynamic-graph.
# dynamic-graph is free software: you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public License
# as published by the Free Software Foundation, either version 3 of
# the License, or (at your option) any later version.
#
# dynamic-graph is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Lesser Public License for more details. You should have
# received a copy of the GNU Lesser General Public License along with
# dynamic-graph. If not, see <http://www.gnu.org/licenses/>.
SET(BUILD_DIR ${CMAKE_BINARY_DIR}/doc)
SET(DOCDIR share/doc/${PROJECT_NAME})
SET(HTMLDIR ${DOCDIR}/doxygen-html)
# MANPAGE
# -------
#
# Generate a pod man page from a template, then
# generate the man page and compress it.
# This macro also adds the installation rules.
#
MACRO(MANPAGE NAME)
FIND_PROGRAM(POD2MAN pod2man)
CONFIGURE_FILE(${NAME}.pod.in ${BUILD_DIR}/${NAME}.pod @ONLY)
ADD_CUSTOM_COMMAND(
OUTPUT ${NAME}.1
COMMAND ${POD2MAN} --section=1
--center="LOCAL USER COMMANDS"
--release ${PROJECT_NAME} ${NAME}.pod
> ${NAME}.1
DEPENDS ${BUILD_DIR}/${NAME}.pod)
ADD_CUSTOM_COMMAND(
OUTPUT ${NAME}.1.gz
COMMAND gzip -c ${NAME}.1 > ${NAME}.1.gz
DEPENDS ${BUILD_DIR}/${NAME}.1)
INSTALL(FILES ${BUILD_DIR}/${NAME}.1.gz DESTINATION share/man/man1)
ENDMACRO(MANPAGE)
# Generate Doxygen configuration file.
CONFIGURE_FILE(package.dox.cmake ${BUILD_DIR}/package.dox)
# Teach CMake how to generate the documentation.
ADD_CUSTOM_TARGET(doc
COMMAND ${DOXYGEN_EXECUTABLE} package.dox
WORKING_DIRECTORY doc
DEPENDS ${BUILD_DIR}/dg-shell.1.gz ${BUILD_DIR}/dg-shell-plugin.1.gz
)
ADD_CUSTOM_COMMAND(
OUTPUT
${BUILD_DIR}/${PROJECT_NAME}.doxytag
${BUILD_DIR}/doxygen-html
COMMAND ${DOXYGEN_EXECUTABLE} package.dox
WORKING_DIRECTORY doc
COMMENT "Generating Doxygen documentation"
)
# Doxygen documentation installation rules.
# Install generated files.
INSTALL(
CODE "EXECUTE_PROCESS(COMMAND make doc)"
FILES ${BUILD_DIR}/${PROJECT_NAME}.doxytag
DESTINATION share/doc/${PROJECT_NAME}/doxygen-html)
INSTALL(DIRECTORY ${BUILD_DIR}/doxygen-html
DESTINATION share/doc/${PROJECT_NAME})
INSTALL(DIRECTORY pictures DESTINATION ${HTMLDIR})
# Man page generation.
MANPAGE(dg-shell)
MANPAGE(dg-shell-plugin)
This diff is collapsed.
/**
\page debug Debugging
They are several ways to perform debugging in dynamic-graph depending on your
needs or situation:
- Programmatically inside the entity in C++, a logger will
write inside a buffer in a
different thread and output in a stream (either std::cout or a file). It is
detailed in \subpage subp_debug_rt_logger.
It provides 4 levels of messags :(DEBUG,INFO,
WARNING, ERROR). It is described in details here: \subpage subp_logger
- Programmatically in C++ to avoid overhead with macros and handling level as an
int: \subpage subp_dbg_trace .
- If you just need to collect informations from signals (like rosbag). You can
use an entity called Tracer inside the graph:\subpage tracerdoc . <br> A real
time version exists to write directly inside a memory buffer
\subpage tracerrealtimedoc
**/
/**
\page subp_logger Loggers
\section sec_init_rt_logger Initialization of the logger
\subsection subsec_init_rt_logger_hcpp Header and preprocessor variable
In order to activate the logger you need to add the following lines:
\code
#define ENABLE_RT_LOG
#include <dynamic-graph/logger.h>
#include <dynamic-graph/real-time-logger.h>
\endcode
\subsection subsec_logger_ Initialize the output stream
It is possible to set the output stream of the messages inside a file:
\code
dynamicgraph::RealTimeLogger::instance();
of.open("/tmp/dg-LOGS.txt",std::ofstream::out|std::ofstream::app);
dgADD_OSTREAM_TO_RTLOG (of);
dynamicgraph::RealTimeLogger::destroy();
\endcode
\section sec_use_rt_logger Using the rt_logger
\code
// Somewhere in your library
dgRTLOG() << "your message. Prefer to use \n than std::endl."
\endcode
Here the output file is "/tmp/dg-LOGS.txt".
Specifying the file with __FILE__ and the line inside the file by __LINE__ are
necessary for the STREAM messages. Indeed they are indexed using the two values.
The default values "" and 0 for the counting are not well understood.
*/
/**
\page subp_dbg_trace Debugging with macros and level
\section subp_dbg_trace_intro Introduction
The idea of this class and collection of MACROS is to specify
a level for a message, and record the message in a stream according to this
level. In addition there are mechanisms allowing that no time is wasted in
condition test. You can therefore let the debugging messages inside the code
without impact on performances.
\section subp_dbg_trace_set_on_macros Setting up dgDEBUG macros
To allow message display the entity must be compiled with the macro
\code
#define VP_DEBUG 1
\endcode
Commenting or removing this macro disable all the messages specified
by the following macros.
The level up to which the messages are accepted for display is
specified by:
\code
#define VP_DEBUG_MODE 50
\endcode
In the constructor of the entity, the file where all the messages
are written is specified by:
\code
dynamicgraph::dgDEBUGFLOW.openFile("/tmp/dynamic-graph-traces.txt");
\endcode
\section subp_dbg_trace_using_macros Using dgDEBUG macros
To print that the beginning of a method is being executed use the following
macros: \code dgDEBUGIN(5); \endcode 5 here specifies the minimum level that you
be specified by VP_DEBUG_MODE for this message to be displayed.
It will generate the following output:
\code
/path_to/dynamic-graph/tests/debug-trace.cpp: testDebugTrace(#46) :# In {
\endcode
The output displays the name of the source file, the name of the method,
the line where is the macro, and the message itself.
When going out of the method:
\code
dgDEBUGOUT(5);
\endcode
This generates the following output:
\code
/path_to/dynamic-graph/tests/debug-trace.cpp: testDebugTrace(#54) :# Out }
\endcode
A message inside the code is written through:
\code
dgDEBUG(5) << "Here is a test" << std::endl;
\endcode
This generates the following output:
\code
/path_to/dynamic-graph/tests/debug-trace.cpp: testDebugTrace(#52) :Here is a
test \endcode
\section subp_dbg_trace_wrk_exp Working example
A full working example is given here:
\include tests/debug-trace.cpp
*/
/**
\page dgshell_doc dg-shell executable
The dynamic-graph shell program "dg-shell" allows access to the dynamic-graph library's
Interpreter class, which can execute commands and scripts from the command line.
It can be found in the installation prefix's bin/ directory.
There is also a linux shell script available, dg-shell-plugin, that creates a
and loads a default script whose goal is to load useful plugins at startup
(shell-functions and shell-procedure).
For an example of shell commands and scripts, see \ref scriptingabout.
**/
/** \page subpage_command Commands
\section subpage_command_intro Quick introduction
Commands are allowing to expand the entities.
It has no real interest in C++, and is mostly targeted to scripting languages
used to manipulate the control graph.
dynamic-graph-python provides a mecanism which is automatically binding command
to python. The main interest for a programmer is that there is no additional
lines to add. It is realized through CMake rules provided by the submodule
jrl-cmakemodules.
\section subpage_command_using Extending entities
\subsection subpage_command_setters_and_getters Setters and getters
To modify a quantity with a special method of your class, it is recommanded to
use Setter.
For instance to specify the size of the state in one entity and calls the
method setStateSize it is possible to write:
\code
docstring = "\n"
" Set size of state vector\n"
"\n";
addCommand("resize", new command::Setter<Device, unsigned int>(
*this, &Device::setStateSize, docstring));
\endcode
Getting the information of the member of the class can be realized with
the following snippet:
\code
addCommand("getTimeStep",
command::makeDirectGetter(
*this, &this->timestep_,
command::docDirectGetter("Time step", "double")));
\endcode
\subsubsection subsubpage_command_void_multiple_args Implementing a command
Templates are provided to create commands returning no value, but with up to
4 arguments.
In order to call the following method:
\code
void four_args(const int &, const int &, const int &, const int &) {
test_four_args_ = true;
}
\endcode
It is sufficient to add in the constructor:
\code
addCommand("4_args",
makeCommandVoid4(
*this, &CustomEntity::four_args,
docCommandVoid4("four args", "int", "int", "int", "int")));
\endcode
The arguments are limited to the types provided by the class Value.
\subsection subpage_command_void_multiple_args Commands returning a value
The templates with the prefix makeCommandReturnType are allowing to return
a type.
For instance to add a command returning a type with two arguments:
\code
std::string two_args_ret(const int &, const int &)
{ test_two_args_ = true; return std::string("return");}
\endcode
In the constructor, the following snippet shows to create the command:
\code
addCommand("2_args_r",
makeCommandReturnType2(
*this, &CustomEntity::two_args_ret,
docCommandVoid2("two args", "int","int")));
\endcode
\section section_calling_a_generic_command Calling a generic command
Of course calling in C++ a command amounts to call directly the method.
However in the context of writing a wrapper for another language,
one may wants to find a command and build the call.
All the commands of an entity are store in a map. The strings storing the
commands name are the map keys.
Therefore calling the previous command can be done with the following snippet:
\code
std::map<const std::string, Command *> aCommandMap =
this->getNewStyleCommandMap();
std::string cmd_name = "4_args";
std::map<const std::string, Command *>::iterator it_map;
it_map = aCommandMap.find(cmd_name);
if (it_map == aCommandMap.end())
int first_arg = 1;
Value aValue(first_arg);
std::vector<Value> values;
for (unsigned int i = 0; i < 4; i++)
values.push_back(aValue);
it_map->second->setParameterValues(values);
it_map->second->execute();
it_map->second->owner();
it_map->second->getDocstring();
\endcode
when returning a value the line with the call to execute is :
\code
Value aValue =it_map->second->execute();
\endcode
*/
/**
\page subp_debug_rt_logger Real-time Logger
\section real_time_logger_quick_intro Quick introduction
Each entity has a protected logger_ object.
The simplest way to have information while running your graph is to initialize
it in the constructor, and then display information in the methods.
You can then change the level of information you want to display using
either the entity method setLoggerVerbosityLevel()
or the corresponding python bindings.
\section real_time_logger_modifying_entities Putting information in your
entity.
It is possible to define the periodicity of the logger:
\code
logger_.setTimeSample(0.001);
\endcode
To define the periodicity at which one wants to print information:
\code
logger_.setStreamPrintPeriod(0.005);
\endcode
Several level of verbosity are possible:
\code
logger_.setVerbosity(VERBOSITY_ALL);
\endcode
The full list of options are:
<ul>
<li>VERBOSITY_ALL: Accept all messages</li>
<li>VERBOSITY_INFO_WARNING_ERROR: Accept messages at minimum level : INFO,
WARNING, ERROR</li> <li>VERBOSITY_WARNING_ERROR: Accept messages at minimum
level : WARNING, ERROR</li> <li>VERBOSITY_ERROR: Accept messages at minimum
level : ERROR</li>
</ul>
It is specified by the enum LoggerVerbosity
It is possible to display information according to various level of debug:
\code
sendMsg("This is a message of level MSG_TYPE_DEBUG", MSG_TYPE_DEBUG);
\endcode
or
\code
DYNAMIC_GRAPH_ENTITY_DEBUG (*this) << "This is a message of level
MSG_TYPE_DEBUG\n"; DYNAMIC_GRAPH_ENTITY_INFO (*this) << "This is a message of
level MSG_TYPE_INFO\n"; DYNAMIC_GRAPH_ENTITY_WARNING (*this) << "This is a
message of level MSG_TYPE_WARNING\n"; DYNAMIC_GRAPH_ENTITY_ERROR (*this) <<
"This is a message of level MSG_TYPE_ERROR\n"; DYNAMIC_GRAPH_ENTITY_DEBUG_STREAM
(*this) << "This is a message of level MSG_TYPE_DEBUG_STREAM\n";
DYNAMIC_GRAPH_ENTITY_INFO_STREAM (*this) << "This is a message of level
MSG_TYPE_INFO_STREAM\n"; DYNAMIC_GRAPH_ENTITY_WARNING_STREAM (*this) << "This is
a message of level MSG_TYPE_WARNING_STREAM\n"; DYNAMIC_GRAPH_ENTITY_ERROR_STREAM
(*this) << "This is a message of level MSG_TYPE_ERROR_STREAM\n"; \endcode
\note Thread safety. This class expects to have:
- only one reader: the one who take the log entries and write them somewhere.
- one writer at a time. Writing to the logs is **never** a blocking
operation. If the resource is busy, the log entry is discarded.
*/