Commit 76d679c2 authored by Pierre Fernbach's avatar Pierre Fernbach
Browse files

[trunk] increase collision size of trunk hip, on y axis

parent 71a994c1
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08</authoring_tool>
<authoring_tool>Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b</authoring_tool>
</contributor>
<created>2018-12-06T14:47:36</created>
<modified>2018-12-06T14:47:36</modified>
<created>2019-05-24T10:47:48</created>
<modified>2019-05-24T10:47:48</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
......@@ -26,7 +26,7 @@
<color sid="diffuse">0.64 0 0 1</color>
</diffuse>
<specular>
<color sid="specular">0.00390625 0.00390625 0.00390625 1</color>
<color sid="specular">0.001953125 0.001953125 0.001953125 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
......@@ -45,46 +45,45 @@
</material>
</library_materials>
<library_geometries>
<geometry id="Talos_Trunk_Lower-mesh" name="Talos Trunk Lower">
<geometry id="Talos_Trunk_Lower_Large_002-mesh" name="Talos Trunk Lower Large.002">
<mesh>
<source id="Talos_Trunk_Lower-mesh-positions">
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<source id="Talos_Trunk_Lower_Large_002-mesh-positions">
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<technique_common>
<accessor source="#Talos_Trunk_Lower-mesh-positions-array" count="24" stride="3">
<accessor source="#Talos_Trunk_Lower_Large_002-mesh-positions-array" count="24" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Talos_Trunk_Lower-mesh-normals">
<float_array id="Talos_Trunk_Lower-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
<source id="Talos_Trunk_Lower_Large_002-mesh-normals">
<float_array id="Talos_Trunk_Lower_Large_002-mesh-normals-array" count="30">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1 0 0.8264452 -0.5630173 0 -0.8264452 -0.5630173 0 0.8264454 -0.5630168 0 -0.8264454 -0.5630168</float_array>
<technique_common>
<accessor source="#Talos_Trunk_Lower-mesh-normals-array" count="6" stride="3">
<accessor source="#Talos_Trunk_Lower_Large_002-mesh-normals-array" count="10" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Talos_Trunk_Lower-mesh-vertices">
<input semantic="POSITION" source="#Talos_Trunk_Lower-mesh-positions"/>
<vertices id="Talos_Trunk_Lower_Large_002-mesh-vertices">
<input semantic="POSITION" source="#Talos_Trunk_Lower_Large_002-mesh-positions"/>
</vertices>
<polylist material="Material_001-material" count="36">
<input semantic="VERTEX" source="#Talos_Trunk_Lower-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Talos_Trunk_Lower-mesh-normals" offset="1"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
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</polylist>
<triangles material="Material_001-material" count="36">
<input semantic="VERTEX" source="#Talos_Trunk_Lower_Large_002-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Talos_Trunk_Lower_Large_002-mesh-normals" offset="1"/>
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</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Talos_Trunk_Lower" name="Talos_Trunk_Lower" type="NODE">
<node id="Talos_Trunk_Lower_Large" name="Talos_Trunk_Lower_Large" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Talos_Trunk_Lower-mesh" name="Talos_Trunk_Lower">
<instance_geometry url="#Talos_Trunk_Lower_Large_002-mesh" name="Talos_Trunk_Lower_Large">
<bind_material>
<technique_common>
<instance_material symbol="Material_001-material" target="#Material_001-material"/>
......
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