1. 05 Apr, 2016 1 commit
  2. 22 Aug, 2015 1 commit
  3. 24 Dec, 2014 1 commit
  4. 23 Dec, 2014 1 commit
  5. 09 Dec, 2014 1 commit
  6. 03 Dec, 2014 2 commits
  7. 14 Oct, 2014 1 commit
  8. 07 Oct, 2014 1 commit
  9. 24 Sep, 2014 2 commits
  10. 23 Sep, 2014 2 commits
  11. 12 Sep, 2014 2 commits
  12. 22 Aug, 2014 1 commit
  13. 26 Jul, 2014 2 commits
  14. 24 Jul, 2014 1 commit
  15. 22 May, 2014 1 commit
  16. 14 May, 2014 3 commits
  17. 07 May, 2014 1 commit
  18. 23 Apr, 2014 1 commit
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  20. 31 Mar, 2014 1 commit
  21. 30 Mar, 2014 1 commit
  22. 29 Mar, 2014 2 commits
  23. 14 Mar, 2014 1 commit
    • Florent Lamiraux's avatar
      Use fcl for geometry · f22dbc68
      Florent Lamiraux authored
        - remove dependency to
           - Kitelab and
           - jrl-dynamics
        - add dependency to fcl,
        - implement class Body as fcl::CollisionObject container,
        - implement forward kinematics.
      f22dbc68
  24. 25 Sep, 2013 1 commit
  25. 11 Sep, 2013 1 commit
    • Antonio El Khoury's avatar
      Port Body and CapsuleBody classes to Kitelab 2.07. · d2d9ce47
      Antonio El Khoury authored
        * Body and CapsuleBody classes are renamed to BodyDistance and
          CapsuleBodyDistance respectively.
        * BodyDistance no longer inherits from CkwsKCDBody. BodyDistance now
          holds a CkwsKCDBodyAdvanced shared pointer as private attribute.
        * BodyDistance constructor now takes a body shared pointer and a
          string as arguments
        * CapsuleBodyDistance is still a daughter class of BodyDistance.
        * Body factory classes are no longer necessary.
        * The Device class now holds all BodyDistance objects associated with
          bodies in a vector private attribute. The vector can be accessed
          with a public getter.
      d2d9ce47
  26. 10 Sep, 2013 1 commit
  27. 26 Jun, 2012 1 commit
  28. 11 Jun, 2012 1 commit
    • Antonio El Khoury's avatar
      Define new capsule body class with distance computation methods, and · 87a9571d
      Antonio El Khoury authored
      associated factory.
      
        * Add dependency to hpp-geometry
        * Define new CapsuleBody class that derives from Body.
        * We assume that the body has only one inner object of type
          hpp::geometry::collision::Segment that represents a capsule.
        * Beside a CkcdAnalysis vector attribute, class has a segment pair
          attribute to store self-collision pairs.
        * When adding inner and outer segments, self-collision pairs are
          added.
        * When computing distance for a distance pair, kcd is used for
          segment-polyhedron analyses, and a fast distance computation
          is used for segment-segment pairs.
        * Define method to compute minimum distance for all pairs of a body.
      87a9571d
  29. 22 May, 2012 1 commit
  30. 23 Apr, 2012 1 commit
    • Antonio El Khoury's avatar
      Define body factory that creates bodies. · c22f97b6
      Antonio El Khoury authored
        * The Kite API forbids the user to create himself bodies. They can
          only be created by a body factory.
        * The body factory is passed as an argument during initialization of
          a joint component.
        * Before a solid component reference is added to the joint
          component, the body factory creates a new body if there is no
          attached body yet to the joint.
      c22f97b6
  31. 26 Sep, 2011 1 commit