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isucan authored
Fix bug: sphereSphereIntersect calculates wrong contact point
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FCL -- The Flexible Collision Library

This library includes various techniques for efficient collision detection and proximity computation.

Supported shapes:

  • sphere
  • box
  • cone
  • cylinder
  • mesh

In addition, collision checking with octrees is also supported. Octrees are represented using the octomap library http://octomap.github.com