/* * Software License Agreement (BSD License) * * Copyright (c) 2011-2014, Willow Garage, Inc. * Copyright (c) 2014-2015, Open Source Robotics Foundation * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Open Source Robotics Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \author Jia Pan */ #ifndef HPP_FCL_RSS_H #define HPP_FCL_RSS_H #include #include #include namespace hpp { namespace fcl { class CollisionRequest; /// @brief A class for rectangle sphere-swept bounding volume class RSS { public: /// @brief Orientation of RSS. axis[i] is the ith column of the orientation matrix for the RSS; it is also the i-th principle direction of the RSS. /// We assume that axis[0] corresponds to the axis with the longest length, axis[1] corresponds to the shorter one and axis[2] corresponds to the shortest one. Matrix3f axes; /// @brief Origin of the rectangle in RSS Vec3f Tr; /// @brief Side lengths of rectangle FCL_REAL length[2]; /// @brief Radius of sphere summed with rectangle to form RSS FCL_REAL radius; /// @brief Check whether the RSS contains a point inline bool contain(const Vec3f& p) const; /// @brief Check collision between two RSS bool overlap(const RSS& other) const; /// Not implemented bool overlap(const RSS& other, const CollisionRequest&, FCL_REAL& sqrDistLowerBound) const { sqrDistLowerBound = sqrt (-1); return overlap (other); } /// @brief the distance between two RSS; P and Q, if not NULL, return the nearest points FCL_REAL distance(const RSS& other, Vec3f* P = NULL, Vec3f* Q = NULL) const; /// @brief A simple way to merge the RSS and a point, not compact. /// @todo This function may have some bug. RSS& operator += (const Vec3f& p); /// @brief Merge the RSS and another RSS inline RSS& operator += (const RSS& other) { *this = *this + other; return *this; } /// @brief Return the merged RSS of current RSS and the other one RSS operator + (const RSS& other) const; /// @brief Size of the RSS (used in BV_Splitter to order two RSSs) inline FCL_REAL size() const { return (std::sqrt(length[0] * length[0] + length[1] * length[1]) + 2 * radius); } /// @brief The RSS center inline const Vec3f& center() const { return Tr; } /// @brief Width of the RSS inline FCL_REAL width() const { return length[0] + 2 * radius; } /// @brief Height of the RSS inline FCL_REAL height() const { return length[1] + 2 * radius; } /// @brief Depth of the RSS inline FCL_REAL depth() const { return 2 * radius; } /// @brief Volume of the RSS inline FCL_REAL volume() const { return (length[0] * length[1] * 2 * radius + 4 * boost::math::constants::pi() * radius * radius * radius); } /// @brief Check collision between two RSS and return the overlap part. /// For RSS, we return nothing, as the overlap part of two RSSs usually is not a RSS. bool overlap(const RSS& other, RSS& /*overlap_part*/) const { return overlap(other); } }; /// @brief distance between two RSS bounding volumes /// P and Q (optional return values) are the closest points in the rectangles, not the RSS. But the direction P - Q is the correct direction for cloest points /// Notice that P and Q are both in the local frame of the first RSS (not global frame and not even the local frame of object 1) FCL_REAL distance(const Matrix3f& R0, const Vec3f& T0, const RSS& b1, const RSS& b2, Vec3f* P = NULL, Vec3f* Q = NULL); /// @brief Check collision between two RSSs, b1 is in configuration (R0, T0) and b2 is in identity. bool overlap(const Matrix3f& R0, const Vec3f& T0, const RSS& b1, const RSS& b2); /// @brief Check collision between two RSSs, b1 is in configuration (R0, T0) and b2 is in identity. bool overlap(const Matrix3f& R0, const Vec3f& T0, const RSS& b1, const RSS& b2, const CollisionRequest& request, FCL_REAL& sqrDistLowerBound); } } // namespace hpp #endif