Verified Commit d4767d72 authored by Justin Carpentier's avatar Justin Carpentier
Browse files

core: GJKSolver is a struct

parent 457eeffc
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Box, Halfspace>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Box, Plane>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Box, Sphere>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Capsule, Halfspace>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Capsule, Plane>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Cone, Halfspace>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Cone, Plane>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Cylinder, Halfspace>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Cylinder, Plane>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Sphere, Cylinder>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Sphere, Halfspace>
......
......@@ -46,7 +46,7 @@
namespace hpp
{
namespace fcl {
class GJKSolver;
struct GJKSolver;
template <>
FCL_REAL ShapeShapeDistance <Sphere, Plane>
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment