Commit a7b89213 authored by Lucile Remigy's avatar Lucile Remigy
Browse files

correction internal file

parent 42196ac9
......@@ -44,7 +44,7 @@
#include <hpp/fcl/collision_data.h>
#include <hpp/fcl/shape/geometric_shapes.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/shape/geometric_shapes_utility.h>
#include <hpp/fcl/internal/traversal_node_base.h>
#include <hpp/fcl/internal/traversal.h>
#include <hpp/fcl/BVH/BVH_model.h>
......
......@@ -45,7 +45,7 @@
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <hpp/fcl/octree.h>
#include <hpp/fcl/BVH/BVH_model.h>
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/shape/geometric_shapes_utility.h>
namespace hpp
{
......
......@@ -43,7 +43,7 @@
#include <hpp/fcl/collision_data.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <hpp/fcl/BV/BV.h>
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/shape/geometric_shapes_utility.h>
#include <hpp/fcl/internal/traversal_node_base.h>
namespace hpp
......
......@@ -43,7 +43,7 @@
#include <hpp/fcl/BV/BV.h>
#include <hpp/fcl/shape/convex.h>
#include "BV_splitter.h"
#include <hpp/fcl/internal/BV_splitter.h>
#include <hpp/fcl/internal/BV_fitter.h>
namespace hpp
......
......@@ -38,7 +38,7 @@
#include <hpp/fcl/BVH/BVH_utility.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/shape/geometric_shapes_utility.h>
namespace hpp
{
......
......@@ -35,7 +35,7 @@
/** \author Jia Pan */
#include "BV_splitter.h"
#include <hpp/fcl/internal/BV_splitter.h>
namespace hpp
{
......
......@@ -42,7 +42,7 @@
#include <../src/collision_node.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <../src/distance_func_matrix.h>
#include <hpp/fcl/internal/traits_traversal.h>
#include <../src/traits_traversal.h>
namespace hpp
{
......
......@@ -39,7 +39,7 @@
#include <../src/collision_node.h>
#include <hpp/fcl/internal/traversal_node_setup.h>
#include <hpp/fcl/internal/traits_traversal.h>
#include <../src/traits_traversal.h>
namespace hpp
{
......
......@@ -40,7 +40,7 @@
#include <vector>
#include <boost/math/constants/constants.hpp>
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/shape/geometric_shapes_utility.h>
#include <hpp/fcl/internal/intersect.h>
#include "details.h"
......
......@@ -37,7 +37,7 @@
#include <hpp/fcl/shape/geometric_shapes.h>
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/shape/geometric_shapes_utility.h>
namespace hpp
{
......
......@@ -36,7 +36,7 @@
/** \author Jia Pan */
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/shape/geometric_shapes_utility.h>
#include <hpp/fcl/internal/BV_fitter.h>
#include <hpp/fcl/internal/tools.h>
......
......@@ -19,7 +19,7 @@
#include <hpp/fcl/internal/traversal_node_setup.h>
#include <hpp/fcl/internal/traversal_node_bvhs.h>
#include "../src/collision_node.h"
#include "../src/BVH/BV_splitter.h"
#include <hpp/fcl/internal/BV_splitter.h>
#include "utility.h"
#include "fcl_resources/config.h"
......
......@@ -56,7 +56,7 @@
#include <hpp/fcl/internal/traversal_node_bvhs.h>
#include <hpp/fcl/internal/traversal_node_setup.h>
#include "../src/collision_node.h"
#include "../src/BVH/BV_splitter.h"
#include <hpp/fcl/internal/BV_splitter.h>
#include "utility.h"
#include "fcl_resources/config.h"
......
......@@ -45,7 +45,7 @@
#include <hpp/fcl/internal/traversal_node_bvhs.h>
#include <hpp/fcl/internal/traversal_node_setup.h>
#include "../src/collision_node.h"
#include "../src/BVH/BV_splitter.h"
#include <hpp/fcl/internal/BV_splitter.h>
#include "utility.h"
#include "fcl_resources/config.h"
......
......@@ -44,7 +44,7 @@
#include <hpp/fcl/internal/traversal_node_bvhs.h>
#include <hpp/fcl/internal/traversal_node_setup.h>
#include <../src/collision_node.h>
#include <../src/BVH/BV_splitter.h>
#include <hpp/fcl/internal/BV_splitter.h>
#include "utility.h"
#include "fcl_resources/config.h"
......
#include <hpp/fcl/shape/geometric_shapes.h>
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/shape/geometric_shapes_utility.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <iostream>
#include <hpp/fcl/collision.h>
......
......@@ -44,7 +44,7 @@
#include <hpp/fcl/collision.h>
#include <hpp/fcl/distance.h>
#include <hpp/fcl/shape/geometric_shapes.h>
#include "../src/BVH/BV_splitter.h"
#include <hpp/fcl/internal/BV_splitter.h>
#include "utility.h"
#include "fcl_resources/config.h"
......
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