Commit 42196ac9 authored by Lucile Remigy's avatar Lucile Remigy
Browse files

all .h internal are in a folder internal in include/hpp/fcl

parent 6ccc894f
......@@ -143,6 +143,21 @@ SET(${PROJECT_NAME}_HEADERS
include/hpp/fcl/fwd.hh
include/hpp/fcl/mesh_loader/assimp.h
include/hpp/fcl/mesh_loader/loader.h
include/hpp/fcl/internal/BV_fitter.h
include/hpp/fcl/internal/BV_splitter.h
include/hpp/fcl/internal/collision_node.h
include/hpp/fcl/internal/geometric_shapes_utility.h
include/hpp/fcl/internal/intersect.h
include/hpp/fcl/internal/tools.h
include/hpp/fcl/internal/traversal_node_base.h
include/hpp/fcl/internal/traversal_node_bvh_shape.h
include/hpp/fcl/internal/traversal_node_bvhs.h
include/hpp/fcl/internal/traversal_node_octree.h
include/hpp/fcl/internal/traversal_node_setup.h
include/hpp/fcl/internal/traversal_node_shapes.h
include/hpp/fcl/internal/traversal_recurse.h
include/hpp/fcl/internal/traversal.h
include/hpp/fcl/internal/traits_traversal.h
)
add_subdirectory(src)
......
......@@ -42,8 +42,7 @@
#include <vector>
#include <hpp/fcl/shape/geometric_shapes.h>
#include <hpp/fcl/BV/BV.h>
#include "../src/BVH/BV_fitter.h"
#include <hpp/fcl/internal/BV_fitter.h>
namespace hpp
{
......
#include <hpp/fcl/collision_func_matrix.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <../src/collision_node.h>
#include "traversal/traversal_node_setup.h"
#include "distance_func_matrix.h"
#include <hpp/fcl/internal/traversal_node_setup.h>
#include <../src/distance_func_matrix.h>
namespace hpp
{
......
......@@ -44,9 +44,9 @@
#include <hpp/fcl/collision_data.h>
#include <hpp/fcl/shape/geometric_shapes.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include "../src/shape/geometric_shapes_utility.h"
#include "traversal_node_base.h"
#include "details/traversal.h"
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/internal/traversal_node_base.h>
#include <hpp/fcl/internal/traversal.h>
#include <hpp/fcl/BVH/BVH_model.h>
......
......@@ -41,14 +41,14 @@
/// @cond INTERNAL
#include <hpp/fcl/collision_data.h>
#include "traversal_node_base.h"
#include <hpp/fcl/internal/traversal_node_base.h>
#include <hpp/fcl/BV/BV_node.h>
#include <hpp/fcl/BV/BV.h>
#include <hpp/fcl/BVH/BVH_model.h>
#include "../intersect.h"
#include <hpp/fcl/internal/intersect.h>
#include <hpp/fcl/shape/geometric_shapes.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include "details/traversal.h"
#include <hpp/fcl/internal/traversal.h>
#include <boost/shared_array.hpp>
#include <boost/shared_ptr.hpp>
......
......@@ -41,11 +41,11 @@
/// @cond INTERNAL
#include <hpp/fcl/collision_data.h>
#include "traversal_node_base.h"
#include <hpp/fcl/internal/traversal_node_base.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <hpp/fcl/octree.h>
#include <hpp/fcl/BVH/BVH_model.h>
#include "../src/shape/geometric_shapes_utility.h"
#include <hpp/fcl/internal/geometric_shapes_utility.h>
namespace hpp
{
......
......@@ -40,12 +40,12 @@
/// @cond INTERNAL
#include "traversal_node_bvhs.h"
#include "traversal_node_shapes.h"
#include "traversal_node_bvh_shape.h"
#include <hpp/fcl/internal/traversal_node_bvhs.h>
#include <hpp/fcl/internal/traversal_node_shapes.h>
#include <hpp/fcl/internal/traversal_node_bvh_shape.h>
#ifdef HPP_FCL_HAVE_OCTOMAP
#include "traversal_node_octree.h"
#include <hpp/fcl/internal/traversal_node_octree.h>
#endif
#include <hpp/fcl/BVH/BVH_utility.h>
......
......@@ -43,8 +43,8 @@
#include <hpp/fcl/collision_data.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include <hpp/fcl/BV/BV.h>
#include "../src/shape/geometric_shapes_utility.h"
#include "traversal_node_base.h"
#include <hpp/fcl/internal/geometric_shapes_utility.h>
#include <hpp/fcl/internal/traversal_node_base.h>
namespace hpp
{
......
......@@ -42,8 +42,8 @@
#include <hpp/fcl/BVH/BVH_front.h>
#include <queue>
#include "traversal_node_base.h"
#include "traversal_node_bvhs.h"
#include <hpp/fcl/internal/traversal_node_base.h>
#include <hpp/fcl/internal/traversal_node_bvhs.h>
namespace hpp
{
......
......@@ -39,7 +39,7 @@
#include <hpp/fcl/BVH/BVH_utility.h>
#include <hpp/fcl/math/transform.h>
#include <hpp/fcl/collision_data.h>
#include "../math/tools.h"
#include <hpp/fcl/internal/tools.h>
#include <iostream>
#include <limits>
......
......@@ -38,7 +38,7 @@
#include <hpp/fcl/BV/RSS.h>
#include <hpp/fcl/BVH/BVH_utility.h>
#include <iostream>
#include "../math/tools.h"
#include <hpp/fcl/internal/tools.h>
namespace hpp
{
namespace fcl
......
......@@ -43,8 +43,8 @@
#include <hpp/fcl/BV/BV.h>
#include <hpp/fcl/shape/convex.h>
#include "../../src/BVH/BV_splitter.h"
#include "../../src/BVH/BV_fitter.h"
#include "BV_splitter.h"
#include <hpp/fcl/internal/BV_fitter.h>
namespace hpp
{
......
......@@ -38,7 +38,7 @@
#include <hpp/fcl/BVH/BVH_utility.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include "../src/shape/geometric_shapes_utility.h"
#include <hpp/fcl/internal/geometric_shapes_utility.h>
namespace hpp
{
......
......@@ -35,10 +35,10 @@
/** \author Jia Pan */
#include "BV_fitter.h"
#include <hpp/fcl/internal/BV_fitter.h>
#include <hpp/fcl/BVH/BVH_utility.h>
#include <limits>
#include "../math/tools.h"
#include <hpp/fcl/internal/tools.h>
namespace hpp
{
......
......@@ -38,11 +38,11 @@
#include <hpp/fcl/collision_func_matrix.h>
#include "traversal/traversal_node_setup.h"
#include <hpp/fcl/internal/traversal_node_setup.h>
#include <../src/collision_node.h>
#include <hpp/fcl/narrowphase/narrowphase.h>
#include "distance_func_matrix.h"
#include "traits_traversal.h"
#include <../src/distance_func_matrix.h>
#include <hpp/fcl/internal/traits_traversal.h>
namespace hpp
{
......
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