diff --git a/README.md b/README.md index ee6dade4b959d3dab56bba892b9127889ab60bf7..a7791bdda6dbfa053f7820c5658a76b3f37bec6f 100644 --- a/README.md +++ b/README.md @@ -123,20 +123,6 @@ ContinuousCollisionResult result; // perform continuous collision test continuousCollide(o1, tf_goal_o1, o2, tf_goal_o2, request, result); ``` -#For global penetration depth computation, we need a pre-computation step. Beside that, the online penetration depth function uses exactly the same pipeline as shown above: -#```cpp -#// Given two objects o1 and o2 -#CollisionObject* o1 = ... -#CollisionObject* o2 = ... -#// the precomputation step for global penetration computation (see test_fcl_xmldata.cpp for an example) -#... -#// set the penetration depth request structure, here we just use the default setting -#PenetrationDepthRequest request; -#// result will be returned via the penetration depth result structure -#PenetrationDepthResult result; -#// perform global penetration depth test -#penetrationDepth(o1, o2,request, result); -#``` FCL supports broadphase collision/distance between two groups of objects and can avoid the n square complexity. For collision, broadphase algorithm can return all the collision pairs. For distance, it can return the pair with the minimum distance. FCL uses a CollisionManager structure to manage all the objects involving the collision or distance operations. ```cpp