From 898b8814007380e0443678fa27a3b60da1970006 Mon Sep 17 00:00:00 2001
From: Justin Carpentier <justin.carpentier@inria.fr>
Date: Mon, 19 Oct 2020 18:52:40 +0200
Subject: [PATCH] anymal: remove lights

---
 .../meshes/base/anymal_base.dae               | 434 ------------------
 .../meshes/foot/anymal_foot.dae               | 434 ------------------
 .../meshes/hip/anymal_hip_l.dae               | 434 ------------------
 .../meshes/hip/anymal_hip_r.dae               | 434 ------------------
 .../meshes/shank/anymal_shank_l.dae           | 434 ------------------
 .../meshes/shank/anymal_shank_r.dae           | 434 ------------------
 .../meshes/thigh/anymal_thigh.dae             | 434 ------------------
 7 files changed, 3038 deletions(-)

diff --git a/robots/anymal_b_simple_description/meshes/base/anymal_base.dae b/robots/anymal_b_simple_description/meshes/base/anymal_base.dae
index df1d10b..5b21790 100644
--- a/robots/anymal_b_simple_description/meshes/base/anymal_base.dae
+++ b/robots/anymal_b_simple_description/meshes/base/anymal_base.dae
@@ -31,416 +31,6 @@
       </extra>
     </camera>
   </library_cameras>
-  <library_lights>
-    <light id="Point-light" name="Point.002">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
-          <filtertype sid="filtertype" type="int">0</filtertype>
-          <bufflag sid="bufflag" type="int">0</bufflag>
-          <buftype sid="buftype" type="int">2</buftype>
-          <ray_samp sid="ray_samp" type="int">1</ray_samp>
-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_001-light" name="Point.003">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
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-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
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-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_002-light" name="Point.004">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
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-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
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-          <energy sid="blender_energy" type="float">1</energy>
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-          <spotsize sid="spotsize" type="float">45</spotsize>
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-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
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-          <buftype sid="buftype" type="int">2</buftype>
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-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
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-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
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-          <spotsize sid="spotsize" type="float">45</spotsize>
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-          <sun_size sid="sun_size" type="float">1</sun_size>
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-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
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-          <red sid="red" type="float">1</red>
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-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
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-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
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-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-  </library_lights>
   <library_images>
     <image id="base_uv_texture_jpg" name="base_uv_texture_jpg">
       <init_from>base_uv_texture.jpg</init_from>
@@ -1714,30 +1304,6 @@
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         <instance_camera url="#Camera-camera"/>
       </node>
-      <node id="Point" name="Point" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 20 0 0 0 1</matrix>
-        <instance_light url="#Point-light"/>
-      </node>
-      <node id="Point_001" name="Point_001" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -20 0 0 0 1</matrix>
-        <instance_light url="#Point_001-light"/>
-      </node>
-      <node id="Point_002" name="Point_002" type="NODE">
-        <matrix sid="transform">1 0 0 20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_002-light"/>
-      </node>
-      <node id="Point_003" name="Point_003" type="NODE">
-        <matrix sid="transform">1 0 0 -20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_003-light"/>
-      </node>
-      <node id="Point_004" name="Point_004" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_004-light"/>
-      </node>
-      <node id="Point_005" name="Point_005" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 -20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_005-light"/>
-      </node>
     </visual_scene>
   </library_visual_scenes>
   <scene>
diff --git a/robots/anymal_b_simple_description/meshes/foot/anymal_foot.dae b/robots/anymal_b_simple_description/meshes/foot/anymal_foot.dae
index 4a3455d..c9cd99c 100644
--- a/robots/anymal_b_simple_description/meshes/foot/anymal_foot.dae
+++ b/robots/anymal_b_simple_description/meshes/foot/anymal_foot.dae
@@ -31,416 +31,6 @@
       </extra>
     </camera>
   </library_cameras>
-  <library_lights>
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-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
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-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
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-          <green sid="green" type="float">1</green>
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-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_004-light" name="Point.004">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
-          <filtertype sid="filtertype" type="int">0</filtertype>
-          <bufflag sid="bufflag" type="int">0</bufflag>
-          <buftype sid="buftype" type="int">2</buftype>
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-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_005-light" name="Point.005">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
-          <filtertype sid="filtertype" type="int">0</filtertype>
-          <bufflag sid="bufflag" type="int">0</bufflag>
-          <buftype sid="buftype" type="int">2</buftype>
-          <ray_samp sid="ray_samp" type="int">1</ray_samp>
-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-  </library_lights>
   <library_images>
     <image id="carbon_uv_texture_jpg" name="carbon_uv_texture_jpg">
       <init_from>carbon_uv_texture.jpg</init_from>
@@ -611,30 +201,6 @@
         <matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix>
         <instance_camera url="#Camera-camera"/>
       </node>
-      <node id="Point" name="Point" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 20 0 0 0 1</matrix>
-        <instance_light url="#Point-light"/>
-      </node>
-      <node id="Point_001" name="Point_001" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -20 0 0 0 1</matrix>
-        <instance_light url="#Point_001-light"/>
-      </node>
-      <node id="Point_002" name="Point_002" type="NODE">
-        <matrix sid="transform">1 0 0 20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_002-light"/>
-      </node>
-      <node id="Point_003" name="Point_003" type="NODE">
-        <matrix sid="transform">1 0 0 -20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_003-light"/>
-      </node>
-      <node id="Point_004" name="Point_004" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_004-light"/>
-      </node>
-      <node id="Point_005" name="Point_005" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 -20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_005-light"/>
-      </node>
       <node id="_45634_00-ASM_Foot_V9" name="_45634_00-ASM_Foot_V9" type="NODE">
         <matrix sid="transform">9.99987e-4 0 0 0 0 9.99987e-4 0 0 0 0 9.99987e-4 0 0 0 0 1</matrix>
         <instance_geometry url="#_45634_00-ASM_Foot_V9_000-mesh" name="_45634_00-ASM_Foot_V9">
diff --git a/robots/anymal_b_simple_description/meshes/hip/anymal_hip_l.dae b/robots/anymal_b_simple_description/meshes/hip/anymal_hip_l.dae
index c28eaa1..1cd947e 100644
--- a/robots/anymal_b_simple_description/meshes/hip/anymal_hip_l.dae
+++ b/robots/anymal_b_simple_description/meshes/hip/anymal_hip_l.dae
@@ -31,416 +31,6 @@
       </extra>
     </camera>
   </library_cameras>
-  <library_lights>
-    <light id="Point-light" name="Point">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
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-          <bufflag sid="bufflag" type="int">0</bufflag>
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-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
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-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_001-light" name="Point.001">
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-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
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-      <extra>
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-          <flag sid="flag" type="int">0</flag>
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-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
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-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
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-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
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-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
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-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_002-light" name="Point.002">
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-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
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-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
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-          <energy sid="blender_energy" type="float">1</energy>
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-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
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-          <bias sid="bias" type="float">1</bias>
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-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
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-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
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-          <blue sid="blue" type="float">1</blue>
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-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
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-          <bias sid="bias" type="float">1</bias>
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-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
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-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
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-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
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-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
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-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_004-light" name="Point.004">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
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-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
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-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
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-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_005-light" name="Point.005">
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-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
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-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
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-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
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-          <buftype sid="buftype" type="int">2</buftype>
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-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-  </library_lights>
   <library_images/>
   <library_effects>
     <effect id="Material_001-effect">
@@ -1153,30 +743,6 @@
           </bind_material>
         </instance_geometry>
       </node>
-      <node id="Point" name="Point" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 20 0 0 0 1</matrix>
-        <instance_light url="#Point-light"/>
-      </node>
-      <node id="Point_001" name="Point_001" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -20 0 0 0 1</matrix>
-        <instance_light url="#Point_001-light"/>
-      </node>
-      <node id="Point_002" name="Point_002" type="NODE">
-        <matrix sid="transform">1 0 0 20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_002-light"/>
-      </node>
-      <node id="Point_003" name="Point_003" type="NODE">
-        <matrix sid="transform">1 0 0 -20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_003-light"/>
-      </node>
-      <node id="Point_004" name="Point_004" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_004-light"/>
-      </node>
-      <node id="Point_005" name="Point_005" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 -20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_005-light"/>
-      </node>
     </visual_scene>
   </library_visual_scenes>
   <scene>
diff --git a/robots/anymal_b_simple_description/meshes/hip/anymal_hip_r.dae b/robots/anymal_b_simple_description/meshes/hip/anymal_hip_r.dae
index d553c66..a6c9b4a 100644
--- a/robots/anymal_b_simple_description/meshes/hip/anymal_hip_r.dae
+++ b/robots/anymal_b_simple_description/meshes/hip/anymal_hip_r.dae
@@ -31,416 +31,6 @@
       </extra>
     </camera>
   </library_cameras>
-  <library_lights>
-    <light id="Point-light" name="Point">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
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-          <flag sid="flag" type="int">0</flag>
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-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
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-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
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-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_001-light" name="Point.001">
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-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
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-          <green sid="green" type="float">1</green>
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-          <energy sid="blender_energy" type="float">1</energy>
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-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
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-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
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-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
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-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
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-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-  </library_lights>
   <library_images/>
   <library_effects>
     <effect id="Material_001-effect">
@@ -1153,30 +743,6 @@
           </bind_material>
         </instance_geometry>
       </node>
-      <node id="Point" name="Point" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 20 0 0 0 1</matrix>
-        <instance_light url="#Point-light"/>
-      </node>
-      <node id="Point_001" name="Point_001" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -20 0 0 0 1</matrix>
-        <instance_light url="#Point_001-light"/>
-      </node>
-      <node id="Point_002" name="Point_002" type="NODE">
-        <matrix sid="transform">1 0 0 20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_002-light"/>
-      </node>
-      <node id="Point_003" name="Point_003" type="NODE">
-        <matrix sid="transform">1 0 0 -20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_003-light"/>
-      </node>
-      <node id="Point_004" name="Point_004" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_004-light"/>
-      </node>
-      <node id="Point_005" name="Point_005" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 -20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_005-light"/>
-      </node>
     </visual_scene>
   </library_visual_scenes>
   <scene>
diff --git a/robots/anymal_b_simple_description/meshes/shank/anymal_shank_l.dae b/robots/anymal_b_simple_description/meshes/shank/anymal_shank_l.dae
index 7fd47fe..7230eb2 100644
--- a/robots/anymal_b_simple_description/meshes/shank/anymal_shank_l.dae
+++ b/robots/anymal_b_simple_description/meshes/shank/anymal_shank_l.dae
@@ -31,416 +31,6 @@
       </extra>
     </camera>
   </library_cameras>
-  <library_lights>
-    <light id="Point-light" name="Point">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
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-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
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-          <energy sid="blender_energy" type="float">1</energy>
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-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
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-          <clipend sid="clipend" type="float">40</clipend>
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-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-  </library_lights>
   <library_images/>
   <library_effects>
     <effect id="Material_001-effect">
@@ -711,30 +301,6 @@
         <matrix sid="transform">9.63543e-4 3.59415e-11 -2.67504e-4 0 -3.59415e-11 9.99987e-4 4.89654e-12 0 2.67504e-4 4.89653e-12 9.63543e-4 0 0 0 0 1</matrix>
         <instance_geometry url="#_42196_00-ASM_ANYmal_shank_left_EDI_005-mesh" name="_42196_00-ASM_ANYmal_shank_left_EDI_005"/>
       </node>
-      <node id="Point" name="Point" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 20 0 0 0 1</matrix>
-        <instance_light url="#Point-light"/>
-      </node>
-      <node id="Point_001" name="Point_001" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -20 0 0 0 1</matrix>
-        <instance_light url="#Point_001-light"/>
-      </node>
-      <node id="Point_002" name="Point_002" type="NODE">
-        <matrix sid="transform">1 0 0 20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_002-light"/>
-      </node>
-      <node id="Point_003" name="Point_003" type="NODE">
-        <matrix sid="transform">1 0 0 -20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_003-light"/>
-      </node>
-      <node id="Point_004" name="Point_004" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_004-light"/>
-      </node>
-      <node id="Point_005" name="Point_005" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 -20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_005-light"/>
-      </node>
     </visual_scene>
   </library_visual_scenes>
   <scene>
diff --git a/robots/anymal_b_simple_description/meshes/shank/anymal_shank_r.dae b/robots/anymal_b_simple_description/meshes/shank/anymal_shank_r.dae
index 7e3174a..fa44d1e 100644
--- a/robots/anymal_b_simple_description/meshes/shank/anymal_shank_r.dae
+++ b/robots/anymal_b_simple_description/meshes/shank/anymal_shank_r.dae
@@ -31,416 +31,6 @@
       </extra>
     </camera>
   </library_cameras>
-  <library_lights>
-    <light id="Point-light" name="Point">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
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-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
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-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_001-light" name="Point.001">
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-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
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-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
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-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
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-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
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-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_005-light" name="Point.005">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
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-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
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-          <bufflag sid="bufflag" type="int">0</bufflag>
-          <buftype sid="buftype" type="int">2</buftype>
-          <ray_samp sid="ray_samp" type="int">1</ray_samp>
-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
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-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
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-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-  </library_lights>
   <library_images/>
   <library_effects>
     <effect id="Material_001-effect">
@@ -711,30 +301,6 @@
         <matrix sid="transform">9.63543e-4 3.59415e-11 -2.67504e-4 0 -3.59415e-11 9.99987e-4 4.89654e-12 0 2.67504e-4 4.89653e-12 9.63543e-4 0 0 0 0 1</matrix>
         <instance_geometry url="#_42196_00-ASM_ANYmal_shank_left_EDI_005-mesh" name="_42196_00-ASM_ANYmal_shank_left_EDI_005"/>
       </node>
-      <node id="Point" name="Point" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 20 0 0 0 1</matrix>
-        <instance_light url="#Point-light"/>
-      </node>
-      <node id="Point_001" name="Point_001" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -20 0 0 0 1</matrix>
-        <instance_light url="#Point_001-light"/>
-      </node>
-      <node id="Point_002" name="Point_002" type="NODE">
-        <matrix sid="transform">1 0 0 20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_002-light"/>
-      </node>
-      <node id="Point_003" name="Point_003" type="NODE">
-        <matrix sid="transform">1 0 0 -20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_003-light"/>
-      </node>
-      <node id="Point_004" name="Point_004" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_004-light"/>
-      </node>
-      <node id="Point_005" name="Point_005" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 -20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_005-light"/>
-      </node>
     </visual_scene>
   </library_visual_scenes>
   <scene>
diff --git a/robots/anymal_b_simple_description/meshes/thigh/anymal_thigh.dae b/robots/anymal_b_simple_description/meshes/thigh/anymal_thigh.dae
index 5ddf2b0..843d25b 100644
--- a/robots/anymal_b_simple_description/meshes/thigh/anymal_thigh.dae
+++ b/robots/anymal_b_simple_description/meshes/thigh/anymal_thigh.dae
@@ -31,416 +31,6 @@
       </extra>
     </camera>
   </library_cameras>
-  <library_lights>
-    <light id="Point-light" name="Point">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
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-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
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-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
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-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
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-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_001-light" name="Point.001">
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-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
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-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
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-          <sun_size sid="sun_size" type="float">1</sun_size>
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-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
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-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_003-light" name="Point.003">
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-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
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-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
-          <filtertype sid="filtertype" type="int">0</filtertype>
-          <bufflag sid="bufflag" type="int">0</bufflag>
-          <buftype sid="buftype" type="int">2</buftype>
-          <ray_samp sid="ray_samp" type="int">1</ray_samp>
-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_004-light" name="Point.004">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
-          <filtertype sid="filtertype" type="int">0</filtertype>
-          <bufflag sid="bufflag" type="int">0</bufflag>
-          <buftype sid="buftype" type="int">2</buftype>
-          <ray_samp sid="ray_samp" type="int">1</ray_samp>
-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-    <light id="Point_005-light" name="Point.005">
-      <technique_common>
-        <point>
-          <color sid="color">1 1 1</color>
-          <constant_attenuation>1</constant_attenuation>
-          <linear_attenuation>0</linear_attenuation>
-          <quadratic_attenuation>0.001599967</quadratic_attenuation>
-        </point>
-      </technique_common>
-      <extra>
-        <technique profile="blender">
-          <type sid="type" type="int">0</type>
-          <flag sid="flag" type="int">0</flag>
-          <mode sid="mode" type="int">1</mode>
-          <gamma sid="blender_gamma" type="float">1</gamma>
-          <red sid="red" type="float">1</red>
-          <green sid="green" type="float">1</green>
-          <blue sid="blue" type="float">1</blue>
-          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
-          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
-          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
-          <energy sid="blender_energy" type="float">1</energy>
-          <dist sid="blender_dist" type="float">25</dist>
-          <spotsize sid="spotsize" type="float">45</spotsize>
-          <spotblend sid="spotblend" type="float">0.15</spotblend>
-          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
-          <att1 sid="att1" type="float">0</att1>
-          <att2 sid="att2" type="float">1</att2>
-          <falloff_type sid="falloff_type" type="int">2</falloff_type>
-          <clipsta sid="clipsta" type="float">0.5</clipsta>
-          <clipend sid="clipend" type="float">40</clipend>
-          <bias sid="bias" type="float">1</bias>
-          <soft sid="soft" type="float">3</soft>
-          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
-          <bufsize sid="bufsize" type="int">512</bufsize>
-          <samp sid="samp" type="int">3</samp>
-          <buffers sid="buffers" type="int">1</buffers>
-          <filtertype sid="filtertype" type="int">0</filtertype>
-          <bufflag sid="bufflag" type="int">0</bufflag>
-          <buftype sid="buftype" type="int">2</buftype>
-          <ray_samp sid="ray_samp" type="int">1</ray_samp>
-          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
-          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
-          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
-          <area_shape sid="area_shape" type="int">0</area_shape>
-          <area_size sid="area_size" type="float">0.1</area_size>
-          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
-          <area_sizez sid="area_sizez" type="float">0.1</area_sizez>
-          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
-          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
-          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
-          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
-          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
-          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
-          <spread sid="spread" type="float">1</spread>
-          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
-          <sun_size sid="sun_size" type="float">1</sun_size>
-          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
-          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
-          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
-          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
-          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
-          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
-          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
-          <sky_colorspace sid="sky_colorspace" type="int">2</sky_colorspace>
-        </technique>
-      </extra>
-    </light>
-  </library_lights>
   <library_images/>
   <library_effects>
     <effect id="foam_dark-effect">
@@ -1021,30 +611,6 @@
           </bind_material>
         </instance_geometry>
       </node>
-      <node id="Point" name="Point" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 20 0 0 0 1</matrix>
-        <instance_light url="#Point-light"/>
-      </node>
-      <node id="Point_001" name="Point_001" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 -20 0 0 0 1</matrix>
-        <instance_light url="#Point_001-light"/>
-      </node>
-      <node id="Point_002" name="Point_002" type="NODE">
-        <matrix sid="transform">1 0 0 20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_002-light"/>
-      </node>
-      <node id="Point_003" name="Point_003" type="NODE">
-        <matrix sid="transform">1 0 0 -20 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_003-light"/>
-      </node>
-      <node id="Point_004" name="Point_004" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_004-light"/>
-      </node>
-      <node id="Point_005" name="Point_005" type="NODE">
-        <matrix sid="transform">1 0 0 0 0 1 0 -20 0 0 1 0 0 0 0 1</matrix>
-        <instance_light url="#Point_005-light"/>
-      </node>
     </visual_scene>
   </library_visual_scenes>
   <scene>
-- 
GitLab