1. 26 May, 2016 4 commits
  2. 24 May, 2016 2 commits
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  6. 15 May, 2016 1 commit
  7. 13 May, 2016 1 commit
  8. 09 May, 2016 1 commit
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  10. 03 May, 2016 4 commits
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  12. 29 Apr, 2016 2 commits
  13. 28 Apr, 2016 2 commits
  14. 27 Apr, 2016 1 commit
  15. 21 Apr, 2016 1 commit
    • Valenza Florian's avatar
      [C++][Python][Major] Replaced the way collisions and visuals are stored in... · f2505698
      Valenza Florian authored
      [C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
      f2505698
  16. 15 Apr, 2016 2 commits
  17. 14 Apr, 2016 2 commits
  18. 13 Apr, 2016 8 commits