1. 26 May, 2016 2 commits
  2. 19 May, 2016 1 commit
  3. 09 May, 2016 1 commit
  4. 21 Apr, 2016 1 commit
    • Valenza Florian's avatar
      [C++][Python][Major] Replaced the way collisions and visuals are stored in... · f2505698
      Valenza Florian authored
      [C++][Python][Major] Replaced the way collisions and visuals are stored in GeometryModel. Now it is two lists of GeometryObject (one for collisions, one for visuals) aggregating information instead of multiple vectors. Now handle multiple collisions/visuals for one link when parsing urdf file and keep track of the mesh absolute path. Changed binding accordingly.
      f2505698
  5. 10 Apr, 2016 2 commits
  6. 09 Apr, 2016 1 commit
  7. 04 Apr, 2016 1 commit
  8. 30 Mar, 2016 2 commits
  9. 17 Mar, 2016 1 commit
  10. 08 Mar, 2016 1 commit
  11. 04 Mar, 2016 1 commit
  12. 01 Mar, 2016 1 commit
  13. 16 Feb, 2016 2 commits
  14. 15 Feb, 2016 4 commits
  15. 09 Feb, 2016 4 commits
  16. 03 Feb, 2016 1 commit
  17. 02 Feb, 2016 2 commits
  18. 01 Feb, 2016 2 commits
  19. 29 Jan, 2016 2 commits
  20. 27 Jan, 2016 4 commits
  21. 19 Jan, 2016 1 commit
    • Valenza Florian's avatar
      [bench][unittest] Reworked the comparison test between pinocchio and hpp :... · bbc0174c
      Valenza Florian authored
      [bench][unittest] Reworked the comparison test between pinocchio and hpp : more tests for benchmarks along with functional tests ; removing magic paths to urdf models + modification of romeo urdf model. Also added a specific BUILD_TESTS_WITH_HPP cmake variable. If you want to run tests that execute hpp robot loading, be sure to have the package romeo_pinocchio installed (it is just a package done done by hand for the moment)
      bbc0174c
  22. 14 Jan, 2016 1 commit
  23. 11 Jan, 2016 1 commit
  24. 08 Jan, 2016 1 commit