/* * Software License Agreement (BSD License) * * Copyright (c) 2011, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Willow Garage, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /** \author Jia Pan */ #include "fcl/collision_func_matrix.h" #include "fcl/collision.h" #include "fcl/simple_setup.h" #include "fcl/geometric_shapes.h" #include "fcl/BVH_model.h" #include "fcl/octree.h" #include "fcl/collision_node.h" #include "fcl/narrowphase/narrowphase.h" namespace fcl { template<typename T_SH, typename NarrowPhaseSolver> int ShapeOcTreeCollide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { const T_SH* obj1 = static_cast<const T_SH*>(o1); const OcTree* obj2 = static_cast<const OcTree*>(o2); } template<typename T_SH, typename NarrowPhaseSolver> int OcTreeShapeCollide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { const OcTree* obj1 = static_cast<const OcTree*>(o1); const T_SH* obj2 = static_cast<const T_SH*>(o2); } int OcTreeCollide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { const OcTree* obj1 = static_cast<const OcTree*>(o1); const OcTree* obj2 = static_cast<const OcTree*>(o2); } template<typename T_BVH, typename NarrowPhaseSolver> int OcTreeBVHCollide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { const OcTree* obj1 = static_cast<const OcTree*>(o1); const BVHModel<T_BVH>* obj2 = static_cast<const BVHModel<T_BVH>*>(o2); } template<typename T_BVH, typename NarrowPhaseSolver> int BVHOcTreeCollide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { const BVHModel<T_BVH>* obj1 = static_cast<const BVHModel<T_BVH>*>(o1); const OcTree* obj2 = static_cast<const OcTree*>(o2); } template<typename T_SH1, typename T_SH2, typename NarrowPhaseSolver> int ShapeShapeCollide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { ShapeCollisionTraversalNode<T_SH1, T_SH2, NarrowPhaseSolver> node; const T_SH1* obj1 = static_cast<const T_SH1*>(o1); const T_SH2* obj2 = static_cast<const T_SH2*>(o2); initialize(node, *obj1, tf1, *obj2, tf2, nsolver, enable_contact); collide(&node); if(!node.is_collision) return 0; contacts.resize(1); if(!enable_contact) contacts[0] = Contact(o1, o2, 0, 0); else contacts[0] = Contact(o1, o2, 0, 0, node.contact_point, node.normal, node.penetration_depth); return 1; } template<typename T_BVH, typename T_SH> static inline int BVHShapeContactCollection(const std::vector<BVHShapeCollisionPair>& pairs, const BVHModel<T_BVH>* obj1, const T_SH* obj2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { int num_contacts = pairs.size(); if(num_contacts > 0) { if((!exhaustive) && (num_contacts > num_max_contacts)) num_contacts = num_max_contacts; contacts.resize(num_contacts); if(!enable_contact) { for(int i = 0; i < num_contacts; ++i) contacts[i] = Contact(obj1, obj2, pairs[i].id, 0); } else { for(int i = 0; i < num_contacts; ++i) contacts[i] = Contact(obj1, obj2, pairs[i].id, 0, pairs[i].contact_point, pairs[i].normal, pairs[i].penetration_depth); } } return num_contacts; } template<typename T_BVH, typename T_SH, typename NarrowPhaseSolver> struct BVHShapeCollider { static int collide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshShapeCollisionTraversalNode<T_BVH, T_SH, NarrowPhaseSolver> node; const BVHModel<T_BVH>* obj1 = static_cast<const BVHModel<T_BVH>* >(o1); BVHModel<T_BVH>* obj1_tmp = new BVHModel<T_BVH>(*obj1); SimpleTransform tf1_tmp = tf1; const T_SH* obj2 = static_cast<const T_SH*>(o2); initialize(node, *obj1_tmp, tf1_tmp, *obj2, tf2, nsolver, num_max_contacts, exhaustive, enable_contact); fcl::collide(&node); int num_contacts = BVHShapeContactCollection(node.pairs, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); delete obj1_tmp; return num_contacts; } }; template<typename T_SH, typename NarrowPhaseSolver> struct BVHShapeCollider<OBB, T_SH, NarrowPhaseSolver> { static int collide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshShapeCollisionTraversalNodeOBB<T_SH, NarrowPhaseSolver> node; const BVHModel<OBB>* obj1 = static_cast<const BVHModel<OBB>* >(o1); const T_SH* obj2 = static_cast<const T_SH*>(o2); initialize(node, *obj1, tf1, *obj2, tf2, nsolver, num_max_contacts, exhaustive, enable_contact); fcl::collide(&node); return BVHShapeContactCollection(node.pairs, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); } }; template<typename T_SH, typename NarrowPhaseSolver> struct BVHShapeCollider<RSS, T_SH, NarrowPhaseSolver> { static int collide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshShapeCollisionTraversalNodeRSS<T_SH, NarrowPhaseSolver> node; const BVHModel<RSS>* obj1 = static_cast<const BVHModel<RSS>* >(o1); const T_SH* obj2 = static_cast<const T_SH*>(o2); initialize(node, *obj1, tf1, *obj2, tf2, nsolver, num_max_contacts, exhaustive, enable_contact); fcl::collide(&node); return BVHShapeContactCollection(node.pairs, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); } }; template<typename T_SH, typename NarrowPhaseSolver> struct BVHShapeCollider<kIOS, T_SH, NarrowPhaseSolver> { static int collide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshShapeCollisionTraversalNodekIOS<T_SH, NarrowPhaseSolver> node; const BVHModel<kIOS>* obj1 = static_cast<const BVHModel<kIOS>* >(o1); const T_SH* obj2 = static_cast<const T_SH*>(o2); initialize(node, *obj1, tf1, *obj2, tf2, nsolver, num_max_contacts, exhaustive, enable_contact); fcl::collide(&node); return BVHShapeContactCollection(node.pairs, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); } }; template<typename T_SH, typename NarrowPhaseSolver> struct BVHShapeCollider<OBBRSS, T_SH, NarrowPhaseSolver> { static int collide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshShapeCollisionTraversalNodeOBBRSS<T_SH, NarrowPhaseSolver> node; const BVHModel<OBBRSS>* obj1 = static_cast<const BVHModel<OBBRSS>* >(o1); const T_SH* obj2 = static_cast<const T_SH*>(o2); initialize(node, *obj1, tf1, *obj2, tf2, nsolver, num_max_contacts, exhaustive, enable_contact); fcl::collide(&node); return BVHShapeContactCollection(node.pairs, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); } }; template<typename T_BVH> static inline int BVHContactCollection(const std::vector<BVHCollisionPair>& pairs, const BVHModel<T_BVH>* obj1, const BVHModel<T_BVH>* obj2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { int num_contacts = pairs.size(); if(num_contacts > 0) { if((!exhaustive) && (num_contacts > num_max_contacts)) num_contacts = num_max_contacts; contacts.resize(num_contacts); if(!enable_contact) { for(int i = 0; i < num_contacts; ++i) contacts[i] = Contact(obj1, obj2, pairs[i].id1, pairs[i].id2); } else { for(int i = 0; i < num_contacts; ++i) contacts[i] = Contact(obj1, obj2, pairs[i].id1, pairs[i].id2, pairs[i].contact_point, pairs[i].normal, pairs[i].penetration_depth); } } return num_contacts; } // for OBB-alike contact template<typename T_BVH> static inline int BVHContactCollection2(const std::vector<BVHCollisionPair>& pairs, const SimpleTransform& tf1, const BVHModel<T_BVH>* obj1, const BVHModel<T_BVH>* obj2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { int num_contacts = pairs.size(); if(num_contacts > 0) { if((!exhaustive) && (num_contacts > num_max_contacts)) num_contacts = num_max_contacts; contacts.resize(num_contacts); if(!enable_contact) { for(int i = 0; i < num_contacts; ++i) contacts[i] = Contact(obj1, obj2, pairs[i].id1, pairs[i].id2); } else { for(int i = 0; i < num_contacts; ++i) { Vec3f normal = tf1.getRotation() * pairs[i].normal; Vec3f contact_point = tf1.transform(pairs[i].contact_point); contacts[i] = Contact(obj1, obj2, pairs[i].id1, pairs[i].id2, contact_point, normal, pairs[i].penetration_depth); } } } return num_contacts; } template<typename T_BVH> int BVHCollide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshCollisionTraversalNode<T_BVH> node; const BVHModel<T_BVH>* obj1 = static_cast<const BVHModel<T_BVH>* >(o1); const BVHModel<T_BVH>* obj2 = static_cast<const BVHModel<T_BVH>* >(o2); BVHModel<T_BVH>* obj1_tmp = new BVHModel<T_BVH>(*obj1); SimpleTransform tf1_tmp = tf1; BVHModel<T_BVH>* obj2_tmp = new BVHModel<T_BVH>(*obj2); SimpleTransform tf2_tmp = tf2; initialize(node, *obj1_tmp, tf1_tmp, *obj2_tmp, tf2_tmp, num_max_contacts, exhaustive, enable_contact); collide(&node); int num_contacts = BVHContactCollection(node.pairs, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); delete obj1_tmp; delete obj2_tmp; return num_contacts; } template<> int BVHCollide<OBB>(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshCollisionTraversalNodeOBB node; const BVHModel<OBB>* obj1 = static_cast<const BVHModel<OBB>* >(o1); const BVHModel<OBB>* obj2 = static_cast<const BVHModel<OBB>* >(o2); initialize(node, *obj1, tf1, *obj2, tf2, num_max_contacts, exhaustive, enable_contact); collide(&node); return BVHContactCollection2(node.pairs, tf1, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); } template<> int BVHCollide<OBBRSS>(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshCollisionTraversalNodeOBBRSS node; const BVHModel<OBBRSS>* obj1 = static_cast<const BVHModel<OBBRSS>* >(o1); const BVHModel<OBBRSS>* obj2 = static_cast<const BVHModel<OBBRSS>* >(o2); initialize(node, *obj1, tf1, *obj2, tf2, num_max_contacts, exhaustive, enable_contact); collide(&node); return BVHContactCollection2(node.pairs, tf1, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); } template<> int BVHCollide<kIOS>(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { MeshCollisionTraversalNodekIOS node; const BVHModel<kIOS>* obj1 = static_cast<const BVHModel<kIOS>* >(o1); const BVHModel<kIOS>* obj2 = static_cast<const BVHModel<kIOS>* >(o2); initialize(node, *obj1, tf1, *obj2, tf2, num_max_contacts, exhaustive, enable_contact); collide(&node); return BVHContactCollection2(node.pairs, tf1, obj1, obj2, num_max_contacts, exhaustive, enable_contact, contacts); } template<typename T_BVH, typename NarrowPhaseSolver> int BVHCollide(const CollisionGeometry* o1, const SimpleTransform& tf1, const CollisionGeometry* o2, const SimpleTransform& tf2, const NarrowPhaseSolver* nsolver, int num_max_contacts, bool exhaustive, bool enable_contact, std::vector<Contact>& contacts) { return BVHCollide<T_BVH>(o1, tf1, o2, tf2, num_max_contacts, exhaustive, enable_contact, contacts); } template<typename NarrowPhaseSolver> CollisionFunctionMatrix<NarrowPhaseSolver>::CollisionFunctionMatrix() { for(int i = 0; i < NODE_COUNT - 1; ++i) { for(int j = 0; j < NODE_COUNT - 1; ++j) collision_matrix[i][j] = NULL; } collision_matrix[GEOM_BOX][GEOM_BOX] = &ShapeShapeCollide<Box, Box, NarrowPhaseSolver>; collision_matrix[GEOM_BOX][GEOM_SPHERE] = &ShapeShapeCollide<Box, Sphere, NarrowPhaseSolver>; collision_matrix[GEOM_BOX][GEOM_CAPSULE] = &ShapeShapeCollide<Box, Capsule, NarrowPhaseSolver>; collision_matrix[GEOM_BOX][GEOM_CONE] = &ShapeShapeCollide<Box, Cone, NarrowPhaseSolver>; collision_matrix[GEOM_BOX][GEOM_CYLINDER] = &ShapeShapeCollide<Box, Cylinder, NarrowPhaseSolver>; collision_matrix[GEOM_BOX][GEOM_CONVEX] = &ShapeShapeCollide<Box, Convex, NarrowPhaseSolver>; collision_matrix[GEOM_BOX][GEOM_PLANE] = &ShapeShapeCollide<Box, Plane, NarrowPhaseSolver>; collision_matrix[GEOM_SPHERE][GEOM_BOX] = &ShapeShapeCollide<Sphere, Box, NarrowPhaseSolver>; collision_matrix[GEOM_SPHERE][GEOM_SPHERE] = &ShapeShapeCollide<Sphere, Sphere, NarrowPhaseSolver>; collision_matrix[GEOM_SPHERE][GEOM_CAPSULE] = &ShapeShapeCollide<Sphere, Capsule, NarrowPhaseSolver>; collision_matrix[GEOM_SPHERE][GEOM_CONE] = &ShapeShapeCollide<Sphere, Cone, NarrowPhaseSolver>; collision_matrix[GEOM_SPHERE][GEOM_CYLINDER] = &ShapeShapeCollide<Sphere, Cylinder, NarrowPhaseSolver>; collision_matrix[GEOM_SPHERE][GEOM_CONVEX] = &ShapeShapeCollide<Sphere, Convex, NarrowPhaseSolver>; collision_matrix[GEOM_SPHERE][GEOM_PLANE] = &ShapeShapeCollide<Sphere, Plane, NarrowPhaseSolver>; collision_matrix[GEOM_CAPSULE][GEOM_BOX] = &ShapeShapeCollide<Capsule, Box, NarrowPhaseSolver>; collision_matrix[GEOM_CAPSULE][GEOM_SPHERE] = &ShapeShapeCollide<Capsule, Sphere, NarrowPhaseSolver>; collision_matrix[GEOM_CAPSULE][GEOM_CAPSULE] = &ShapeShapeCollide<Capsule, Capsule, NarrowPhaseSolver>; collision_matrix[GEOM_CAPSULE][GEOM_CONE] = &ShapeShapeCollide<Capsule, Cone, NarrowPhaseSolver>; collision_matrix[GEOM_CAPSULE][GEOM_CYLINDER] = &ShapeShapeCollide<Capsule, Cylinder, NarrowPhaseSolver>; collision_matrix[GEOM_CAPSULE][GEOM_CONVEX] = &ShapeShapeCollide<Capsule, Convex, NarrowPhaseSolver>; collision_matrix[GEOM_CAPSULE][GEOM_PLANE] = &ShapeShapeCollide<Capsule, Plane, NarrowPhaseSolver>; collision_matrix[GEOM_CONE][GEOM_BOX] = &ShapeShapeCollide<Cone, Box, NarrowPhaseSolver>; collision_matrix[GEOM_CONE][GEOM_SPHERE] = &ShapeShapeCollide<Cone, Sphere, NarrowPhaseSolver>; collision_matrix[GEOM_CONE][GEOM_CAPSULE] = &ShapeShapeCollide<Cone, Capsule, NarrowPhaseSolver>; collision_matrix[GEOM_CONE][GEOM_CONE] = &ShapeShapeCollide<Cone, Cone, NarrowPhaseSolver>; collision_matrix[GEOM_CONE][GEOM_CYLINDER] = &ShapeShapeCollide<Cone, Cylinder, NarrowPhaseSolver>; collision_matrix[GEOM_CONE][GEOM_CONVEX] = &ShapeShapeCollide<Cone, Convex, NarrowPhaseSolver>; collision_matrix[GEOM_CONE][GEOM_PLANE] = &ShapeShapeCollide<Cone, Plane, NarrowPhaseSolver>; collision_matrix[GEOM_CYLINDER][GEOM_BOX] = &ShapeShapeCollide<Cylinder, Box, NarrowPhaseSolver>; collision_matrix[GEOM_CYLINDER][GEOM_SPHERE] = &ShapeShapeCollide<Cylinder, Sphere, NarrowPhaseSolver>; collision_matrix[GEOM_CYLINDER][GEOM_CAPSULE] = &ShapeShapeCollide<Cylinder, Capsule, NarrowPhaseSolver>; collision_matrix[GEOM_CYLINDER][GEOM_CONE] = &ShapeShapeCollide<Cylinder, Cone, NarrowPhaseSolver>; collision_matrix[GEOM_CYLINDER][GEOM_CYLINDER] = &ShapeShapeCollide<Cylinder, Cylinder, NarrowPhaseSolver>; collision_matrix[GEOM_CYLINDER][GEOM_CONVEX] = &ShapeShapeCollide<Cylinder, Convex, NarrowPhaseSolver>; collision_matrix[GEOM_CYLINDER][GEOM_PLANE] = &ShapeShapeCollide<Cylinder, Plane, NarrowPhaseSolver>; collision_matrix[GEOM_CONVEX][GEOM_BOX] = &ShapeShapeCollide<Convex, Box, NarrowPhaseSolver>; collision_matrix[GEOM_CONVEX][GEOM_SPHERE] = &ShapeShapeCollide<Convex, Sphere, NarrowPhaseSolver>; collision_matrix[GEOM_CONVEX][GEOM_CAPSULE] = &ShapeShapeCollide<Convex, Capsule, NarrowPhaseSolver>; collision_matrix[GEOM_CONVEX][GEOM_CONE] = &ShapeShapeCollide<Convex, Cone, NarrowPhaseSolver>; collision_matrix[GEOM_CONVEX][GEOM_CYLINDER] = &ShapeShapeCollide<Convex, Cylinder, NarrowPhaseSolver>; collision_matrix[GEOM_CONVEX][GEOM_CONVEX] = &ShapeShapeCollide<Convex, Convex, NarrowPhaseSolver>; collision_matrix[GEOM_CONVEX][GEOM_PLANE] = &ShapeShapeCollide<Convex, Plane, NarrowPhaseSolver>; collision_matrix[GEOM_PLANE][GEOM_BOX] = &ShapeShapeCollide<Plane, Box, NarrowPhaseSolver>; collision_matrix[GEOM_PLANE][GEOM_SPHERE] = &ShapeShapeCollide<Plane, Sphere, NarrowPhaseSolver>; collision_matrix[GEOM_PLANE][GEOM_CAPSULE] = &ShapeShapeCollide<Plane, Capsule, NarrowPhaseSolver>; collision_matrix[GEOM_PLANE][GEOM_CONE] = &ShapeShapeCollide<Plane, Cone, NarrowPhaseSolver>; collision_matrix[GEOM_PLANE][GEOM_CYLINDER] = &ShapeShapeCollide<Plane, Cylinder, NarrowPhaseSolver>; collision_matrix[GEOM_PLANE][GEOM_CONVEX] = &ShapeShapeCollide<Plane, Convex, NarrowPhaseSolver>; collision_matrix[GEOM_PLANE][GEOM_PLANE] = &ShapeShapeCollide<Plane, Plane, NarrowPhaseSolver>; collision_matrix[BV_AABB][GEOM_BOX] = &BVHShapeCollider<AABB, Box, NarrowPhaseSolver>::collide; collision_matrix[BV_AABB][GEOM_SPHERE] = &BVHShapeCollider<AABB, Sphere, NarrowPhaseSolver>::collide; collision_matrix[BV_AABB][GEOM_CAPSULE] = &BVHShapeCollider<AABB, Capsule, NarrowPhaseSolver>::collide; collision_matrix[BV_AABB][GEOM_CONE] = &BVHShapeCollider<AABB, Cone, NarrowPhaseSolver>::collide; collision_matrix[BV_AABB][GEOM_CYLINDER] = &BVHShapeCollider<AABB, Cylinder, NarrowPhaseSolver>::collide; collision_matrix[BV_AABB][GEOM_CONVEX] = &BVHShapeCollider<AABB, Convex, NarrowPhaseSolver>::collide; collision_matrix[BV_AABB][GEOM_PLANE] = &BVHShapeCollider<AABB, Plane, NarrowPhaseSolver>::collide; collision_matrix[BV_OBB][GEOM_BOX] = &BVHShapeCollider<OBB, Box, NarrowPhaseSolver>::collide; collision_matrix[BV_OBB][GEOM_SPHERE] = &BVHShapeCollider<OBB, Sphere, NarrowPhaseSolver>::collide; collision_matrix[BV_OBB][GEOM_CAPSULE] = &BVHShapeCollider<OBB, Capsule, NarrowPhaseSolver>::collide; collision_matrix[BV_OBB][GEOM_CONE] = &BVHShapeCollider<OBB, Cone, NarrowPhaseSolver>::collide; collision_matrix[BV_OBB][GEOM_CYLINDER] = &BVHShapeCollider<OBB, Cylinder, NarrowPhaseSolver>::collide; collision_matrix[BV_OBB][GEOM_CONVEX] = &BVHShapeCollider<OBB, Convex, NarrowPhaseSolver>::collide; collision_matrix[BV_OBB][GEOM_PLANE] = &BVHShapeCollider<OBB, Plane, NarrowPhaseSolver>::collide; collision_matrix[BV_RSS][GEOM_BOX] = &BVHShapeCollider<RSS, Box, NarrowPhaseSolver>::collide; collision_matrix[BV_RSS][GEOM_SPHERE] = &BVHShapeCollider<RSS, Sphere, NarrowPhaseSolver>::collide; collision_matrix[BV_RSS][GEOM_CAPSULE] = &BVHShapeCollider<RSS, Capsule, NarrowPhaseSolver>::collide; collision_matrix[BV_RSS][GEOM_CONE] = &BVHShapeCollider<RSS, Cone, NarrowPhaseSolver>::collide; collision_matrix[BV_RSS][GEOM_CYLINDER] = &BVHShapeCollider<RSS, Cylinder, NarrowPhaseSolver>::collide; collision_matrix[BV_RSS][GEOM_CONVEX] = &BVHShapeCollider<RSS, Convex, NarrowPhaseSolver>::collide; collision_matrix[BV_RSS][GEOM_PLANE] = &BVHShapeCollider<RSS, Plane, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP16][GEOM_BOX] = &BVHShapeCollider<KDOP<16>, Box, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP16][GEOM_SPHERE] = &BVHShapeCollider<KDOP<16>, Sphere, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP16][GEOM_CAPSULE] = &BVHShapeCollider<KDOP<16>, Capsule, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP16][GEOM_CONE] = &BVHShapeCollider<KDOP<16>, Cone, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP16][GEOM_CYLINDER] = &BVHShapeCollider<KDOP<16>, Cylinder, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP16][GEOM_CONVEX] = &BVHShapeCollider<KDOP<16>, Convex, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP16][GEOM_PLANE] = &BVHShapeCollider<KDOP<16>, Plane, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP18][GEOM_BOX] = &BVHShapeCollider<KDOP<18>, Box, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP18][GEOM_SPHERE] = &BVHShapeCollider<KDOP<18>, Sphere, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP18][GEOM_CAPSULE] = &BVHShapeCollider<KDOP<18>, Capsule, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP18][GEOM_CONE] = &BVHShapeCollider<KDOP<18>, Cone, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP18][GEOM_CYLINDER] = &BVHShapeCollider<KDOP<18>, Cylinder, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP18][GEOM_CONVEX] = &BVHShapeCollider<KDOP<18>, Convex, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP18][GEOM_PLANE] = &BVHShapeCollider<KDOP<18>, Plane, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP24][GEOM_BOX] = &BVHShapeCollider<KDOP<24>, Box, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP24][GEOM_SPHERE] = &BVHShapeCollider<KDOP<24>, Sphere, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP24][GEOM_CAPSULE] = &BVHShapeCollider<KDOP<24>, Capsule, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP24][GEOM_CONE] = &BVHShapeCollider<KDOP<24>, Cone, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP24][GEOM_CYLINDER] = &BVHShapeCollider<KDOP<24>, Cylinder, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP24][GEOM_CONVEX] = &BVHShapeCollider<KDOP<24>, Convex, NarrowPhaseSolver>::collide; collision_matrix[BV_KDOP24][GEOM_PLANE] = &BVHShapeCollider<KDOP<24>, Plane, NarrowPhaseSolver>::collide; collision_matrix[BV_kIOS][GEOM_BOX] = &BVHShapeCollider<kIOS, Box, NarrowPhaseSolver>::collide; collision_matrix[BV_kIOS][GEOM_SPHERE] = &BVHShapeCollider<kIOS, Sphere, NarrowPhaseSolver>::collide; collision_matrix[BV_kIOS][GEOM_CAPSULE] = &BVHShapeCollider<kIOS, Capsule, NarrowPhaseSolver>::collide; collision_matrix[BV_kIOS][GEOM_CONE] = &BVHShapeCollider<kIOS, Cone, NarrowPhaseSolver>::collide; collision_matrix[BV_kIOS][GEOM_CYLINDER] = &BVHShapeCollider<kIOS, Cylinder, NarrowPhaseSolver>::collide; collision_matrix[BV_kIOS][GEOM_CONVEX] = &BVHShapeCollider<kIOS, Convex, NarrowPhaseSolver>::collide; collision_matrix[BV_kIOS][GEOM_PLANE] = &BVHShapeCollider<kIOS, Plane, NarrowPhaseSolver>::collide; collision_matrix[BV_OBBRSS][GEOM_BOX] = &BVHShapeCollider<OBBRSS, Box, NarrowPhaseSolver>::collide; collision_matrix[BV_OBBRSS][GEOM_SPHERE] = &BVHShapeCollider<OBBRSS, Sphere, NarrowPhaseSolver>::collide; collision_matrix[BV_OBBRSS][GEOM_CAPSULE] = &BVHShapeCollider<OBBRSS, Capsule, NarrowPhaseSolver>::collide; collision_matrix[BV_OBBRSS][GEOM_CONE] = &BVHShapeCollider<OBBRSS, Cone, NarrowPhaseSolver>::collide; collision_matrix[BV_OBBRSS][GEOM_CYLINDER] = &BVHShapeCollider<OBBRSS, Cylinder, NarrowPhaseSolver>::collide; collision_matrix[BV_OBBRSS][GEOM_CONVEX] = &BVHShapeCollider<OBBRSS, Convex, NarrowPhaseSolver>::collide; collision_matrix[BV_OBBRSS][GEOM_PLANE] = &BVHShapeCollider<OBBRSS, Plane, NarrowPhaseSolver>::collide; collision_matrix[BV_AABB][BV_AABB] = &BVHCollide<AABB, NarrowPhaseSolver>; collision_matrix[BV_OBB][BV_OBB] = &BVHCollide<OBB, NarrowPhaseSolver>; collision_matrix[BV_RSS][BV_RSS] = &BVHCollide<RSS, NarrowPhaseSolver>; collision_matrix[BV_KDOP16][BV_KDOP16] = &BVHCollide<KDOP<16>, NarrowPhaseSolver>; collision_matrix[BV_KDOP18][BV_KDOP18] = &BVHCollide<KDOP<18>, NarrowPhaseSolver>; collision_matrix[BV_KDOP24][BV_KDOP24] = &BVHCollide<KDOP<24>, NarrowPhaseSolver>; collision_matrix[BV_kIOS][BV_kIOS] = &BVHCollide<kIOS, NarrowPhaseSolver>; collision_matrix[BV_OBBRSS][BV_OBBRSS] = &BVHCollide<OBBRSS, NarrowPhaseSolver>; } template struct CollisionFunctionMatrix<GJKSolver_libccd>; template struct CollisionFunctionMatrix<GJKSolver_indep>; }