From 7c60ab4921bb0c5db3af964bdb6380b09dad9741 Mon Sep 17 00:00:00 2001
From: Lucile Remigy <lucile.remigy@epitech.eu>
Date: Fri, 27 Sep 2019 14:39:49 +0200
Subject: [PATCH] changement nom de variable pour rendre le code plus claire

---
 CMakeLists.txt                         |   1 -
 include/hpp/fcl/BV/BV.h                |  20 ++--
 include/hpp/fcl/BV/RSS.h               |  14 +--
 src/BV/RSS.cpp                         | 134 ++++++++++++-------------
 src/BVH/BV_fitter.cpp                  |  28 +++---
 src/shape/geometric_shapes_utility.cpp |   8 +-
 6 files changed, 102 insertions(+), 103 deletions(-)

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 24ff1d0a..27ed8848 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -132,7 +132,6 @@ SET(${PROJECT_NAME}_HEADERS
   include/hpp/fcl/BVH/BVH_model.h
   include/hpp/fcl/BVH/BVH_front.h
   include/hpp/fcl/BVH/BVH_utility.h
-  include/hpp/fcl/intersect.h
   include/hpp/fcl/collision_object.h
   include/hpp/fcl/collision_utility.h
   include/hpp/fcl/octree.h
diff --git a/include/hpp/fcl/BV/BV.h b/include/hpp/fcl/BV/BV.h
index bb42f7fb..3f03df66 100644
--- a/include/hpp/fcl/BV/BV.h
+++ b/include/hpp/fcl/BV/BV.h
@@ -125,7 +125,7 @@ class Converter<RSS, OBB>
 public:
   static void convert(const RSS& bv1, const Transform3f& tf1, OBB& bv2)
   {
-    bv2.extent.noalias() = Vec3f(bv1.l[0] * 0.5 + bv1.r, bv1.l[1] * 0.5 + bv1.r, bv1.r);
+    bv2.extent.noalias() = Vec3f(bv1.length[0] * 0.5 + bv1.radius, bv1.length[1] * 0.5 + bv1.radius, bv1.radius);
     bv2.To.noalias() = tf1.transform(bv1.Tr);
     bv2.axes.noalias() = tf1.getRotation() * bv1.axes;
   }
@@ -168,9 +168,9 @@ public:
     bv2.Tr = tf1.transform(bv1.To);
     bv2.axes.noalias() = tf1.getRotation() * bv1.axes;
  
-    bv2.r = bv1.extent[2];
-    bv2.l[0] = 2 * (bv1.extent[0] - bv2.r);
-    bv2.l[1] = 2 * (bv1.extent[1] - bv2.r);
+    bv2.radius = bv1.extent[2];
+    bv2.length[0] = 2 * (bv1.extent[0] - bv2.radius);
+    bv2.length[1] = 2 * (bv1.extent[1] - bv2.radius);
   }
 };
 
@@ -183,9 +183,9 @@ public:
     bv2.Tr.noalias() = tf1.transform(bv1.Tr);
     bv2.axes.noalias() = tf1.getRotation() * bv1.axes;
 
-    bv2.r = bv1.r;
-    bv2.l[0] = bv1.l[0];
-    bv2.l[1] = bv1.l[1];
+    bv2.radius = bv1.radius;
+    bv2.length[0] = bv1.length[0];
+    bv2.length[1] = bv1.length[1];
   }
 };
 
@@ -232,9 +232,9 @@ public:
     }
 
     Vec3f extent = (bv1.max_ - bv1.min_) * 0.5;
-    bv2.r = extent[id[2]];
-    bv2.l[0] = (extent[id[0]] - bv2.r) * 2;
-    bv2.l[1] = (extent[id[1]] - bv2.r) * 2;
+    bv2.radius = extent[id[2]];
+    bv2.length[0] = (extent[id[0]] - bv2.radius) * 2;
+    bv2.length[1] = (extent[id[1]] - bv2.radius) * 2;
 
     const Matrix3f& R = tf1.getRotation();
     bool left_hand = (id[0] == (id[1] + 1) % 3);
diff --git a/include/hpp/fcl/BV/RSS.h b/include/hpp/fcl/BV/RSS.h
index 5a00e4b6..bf9dd193 100644
--- a/include/hpp/fcl/BV/RSS.h
+++ b/include/hpp/fcl/BV/RSS.h
@@ -60,10 +60,10 @@ public:
   Vec3f Tr;
 
   /// @brief Side lengths of rectangle
-  FCL_REAL l[2];
+  FCL_REAL length[2];
 
   /// @brief Radius of sphere summed with rectangle to form RSS
-  FCL_REAL r;
+  FCL_REAL radius;
 
 
   /// @brief Check whether the RSS contains a point
@@ -101,7 +101,7 @@ public:
   /// @brief Size of the RSS (used in BV_Splitter to order two RSSs)
   inline FCL_REAL size() const
   {
-    return (std::sqrt(l[0] * l[0] + l[1] * l[1]) + 2 * r);
+    return (std::sqrt(length[0] * length[0] + length[1] * length[1]) + 2 * radius);
   }
 
   /// @brief The RSS center
@@ -113,25 +113,25 @@ public:
   /// @brief Width of the RSS
   inline FCL_REAL width() const
   {
-    return l[0] + 2 * r;
+    return length[0] + 2 * radius;
   }
 
   /// @brief Height of the RSS
   inline FCL_REAL height() const
   {
-    return l[1] + 2 * r;
+    return length[1] + 2 * radius;
   }
 
   /// @brief Depth of the RSS
   inline FCL_REAL depth() const
   {
-    return 2 * r;
+    return 2 * radius;
   }
 
   /// @brief Volume of the RSS
   inline FCL_REAL volume() const
   {
-    return (l[0] * l[1] * 2 * r + 4 * boost::math::constants::pi<FCL_REAL>() * r * r * r);
+    return (length[0] * length[1] * 2 * radius + 4 * boost::math::constants::pi<FCL_REAL>() * radius * radius * radius);
   }
 
   /// @brief Check collision between two RSS and return the overlap part.
diff --git a/src/BV/RSS.cpp b/src/BV/RSS.cpp
index ff3563cc..ccd4ba87 100644
--- a/src/BV/RSS.cpp
+++ b/src/BV/RSS.cpp
@@ -844,8 +844,8 @@ bool RSS::overlap(const RSS& other) const
   /// Now compute R1'R2
   Matrix3f R (axes.transpose() * other.axes);
 
-  FCL_REAL dist = rectDistance(R, T, l, other.l);
-  return (dist <= (r + other.r));
+  FCL_REAL dist = rectDistance(R, T, length, other.length);
+  return (dist <= (radius + other.radius));
 }
 
 bool overlap(const Matrix3f& R0, const Vec3f& T0, const RSS& b1, const RSS& b2)
@@ -859,8 +859,8 @@ bool overlap(const Matrix3f& R0, const Vec3f& T0, const RSS& b1, const RSS& b2)
   Vec3f T(b1.axes.transpose() * Ttemp);
   Matrix3f R(b1.axes.transpose() * R0 * b2.axes);
 
-  FCL_REAL dist = rectDistance(R, T, b1.l, b2.l);
-  return (dist <= (b1.r + b2.r));
+  FCL_REAL dist = rectDistance(R, T, b1.length, b2.length);
+  return (dist <= (b1.radius + b2.radius));
 }
 
 bool overlap(const Matrix3f& R0, const Vec3f& T0, const RSS& b1, const RSS& b2,
@@ -876,7 +876,7 @@ bool overlap(const Matrix3f& R0, const Vec3f& T0, const RSS& b1, const RSS& b2,
   Vec3f T(b1.axes.transpose() * Ttemp);
   Matrix3f R(b1.axes.transpose() * R0 * b2.axes);
 
-  FCL_REAL dist = rectDistance(R, T, b1.l, b2.l) - b1.r - b2.r;
+  FCL_REAL dist = rectDistance(R, T, b1.length, b2.length) - b1.radius - b2.radius;
   if (dist <= 0) return true;
   sqrDistLowerBound = dist * dist;
   return false;
@@ -893,28 +893,28 @@ bool RSS::contain(const Vec3f& p) const
   Vec3f proj(proj0, proj1, proj2);
 
   /// projection is within the rectangle
-  if((proj0 < l[0]) && (proj0 > 0) && (proj1 < l[1]) && (proj1 > 0))
+  if((proj0 < length[0]) && (proj0 > 0) && (proj1 < length[1]) && (proj1 > 0))
   {
-    return (abs_proj2 < r);
+    return (abs_proj2 < radius);
   }
-  else if((proj0 < l[0]) && (proj0 > 0) && ((proj1 < 0) || (proj1 > l[1])))
+  else if((proj0 < length[0]) && (proj0 > 0) && ((proj1 < 0) || (proj1 > length[1])))
   {
-    FCL_REAL y = (proj1 > 0) ? l[1] : 0;
+    FCL_REAL y = (proj1 > 0) ? length[1] : 0;
     Vec3f v(proj0, y, 0);
-    return ((proj - v).squaredNorm() < r * r);
+    return ((proj - v).squaredNorm() < radius * radius);
   }
-  else if((proj1 < l[1]) && (proj1 > 0) && ((proj0 < 0) || (proj0 > l[0])))
+  else if((proj1 < length[1]) && (proj1 > 0) && ((proj0 < 0) || (proj0 > length[0])))
   {
-    FCL_REAL x = (proj0 > 0) ? l[0] : 0;
+    FCL_REAL x = (proj0 > 0) ? length[0] : 0;
     Vec3f v(x, proj1, 0);
-    return ((proj - v).squaredNorm() < r * r);
+    return ((proj - v).squaredNorm() < radius * radius);
   }
   else
   {
-    FCL_REAL x = (proj0 > 0) ? l[0] : 0;
-    FCL_REAL y = (proj1 > 0) ? l[1] : 0;
+    FCL_REAL x = (proj0 > 0) ? length[0] : 0;
+    FCL_REAL y = (proj1 > 0) ? length[1] : 0;
     Vec3f v(x, y, 0);
-    return ((proj - v).squaredNorm() < r * r);
+    return ((proj - v).squaredNorm() < radius * radius);
   }
 }
 
@@ -928,99 +928,99 @@ RSS& RSS::operator += (const Vec3f& p)
   Vec3f proj(proj0, proj1, proj2);
 
   // projection is within the rectangle
-  if((proj0 < l[0]) && (proj0 > 0) && (proj1 < l[1]) && (proj1 > 0))
+  if((proj0 < length[0]) && (proj0 > 0) && (proj1 < length[1]) && (proj1 > 0))
   {
-    if(abs_proj2 < r)
+    if(abs_proj2 < radius)
       ; // do nothing
     else
     {
-      r = 0.5 * (r + abs_proj2); // enlarge the r
+      radius = 0.5 * (radius + abs_proj2); // enlarge the r
       // change RSS origin position
       if(proj2 > 0)
-        Tr[2] += 0.5 * (abs_proj2 - r);
+        Tr[2] += 0.5 * (abs_proj2 - radius);
       else
-        Tr[2] -= 0.5 * (abs_proj2 - r);
+        Tr[2] -= 0.5 * (abs_proj2 - radius);
     }
   }
-  else if((proj0 < l[0]) && (proj0 > 0) && ((proj1 < 0) || (proj1 > l[1])))
+  else if((proj0 < length[0]) && (proj0 > 0) && ((proj1 < 0) || (proj1 > length[1])))
   {
-    FCL_REAL y = (proj1 > 0) ? l[1] : 0;
+    FCL_REAL y = (proj1 > 0) ? length[1] : 0;
     Vec3f v(proj0, y, 0);
     FCL_REAL new_r_sqr = (proj - v).squaredNorm();
-    if(new_r_sqr < r * r)
+    if(new_r_sqr < radius * radius)
       ; // do nothing
     else
     {
-      if(abs_proj2 < r)
+      if(abs_proj2 < radius)
       {
-        FCL_REAL delta_y = - std::sqrt(r * r - proj2 * proj2) + fabs(proj1 - y);
-        l[1] += delta_y;
+        FCL_REAL delta_y = - std::sqrt(radius * radius - proj2 * proj2) + fabs(proj1 - y);
+        length[1] += delta_y;
         if(proj1 < 0)
           Tr[1] -= delta_y;
       }
       else
       {
         FCL_REAL delta_y = fabs(proj1 - y);
-        l[1] += delta_y;
+        length[1] += delta_y;
         if(proj1 < 0)
           Tr[1] -= delta_y;
 
         if(proj2 > 0)
-          Tr[2] += 0.5 * (abs_proj2 - r);
+          Tr[2] += 0.5 * (abs_proj2 - radius);
         else
-          Tr[2] -= 0.5 * (abs_proj2 - r);
+          Tr[2] -= 0.5 * (abs_proj2 - radius);
       }
     }
   }
-  else if((proj1 < l[1]) && (proj1 > 0) && ((proj0 < 0) || (proj0 > l[0])))
+  else if((proj1 < length[1]) && (proj1 > 0) && ((proj0 < 0) || (proj0 > length[0])))
   {
-    FCL_REAL x = (proj0 > 0) ? l[0] : 0;
+    FCL_REAL x = (proj0 > 0) ? length[0] : 0;
     Vec3f v(x, proj1, 0);
     FCL_REAL new_r_sqr = (proj - v).squaredNorm();
-    if(new_r_sqr < r * r)
+    if(new_r_sqr < radius * radius)
       ; // do nothing
     else
     {
-      if(abs_proj2 < r)
+      if(abs_proj2 < radius)
       {
-        FCL_REAL delta_x = - std::sqrt(r * r - proj2 * proj2) + fabs(proj0 - x);
-        l[0] += delta_x;
+        FCL_REAL delta_x = - std::sqrt(radius * radius - proj2 * proj2) + fabs(proj0 - x);
+        length[0] += delta_x;
         if(proj0 < 0)
           Tr[0] -= delta_x;
       }
       else
       {
         FCL_REAL delta_x = fabs(proj0 - x);
-        l[0] += delta_x;
+        length[0] += delta_x;
         if(proj0 < 0)
           Tr[0] -= delta_x;
 
         if(proj2 > 0)
-          Tr[2] += 0.5 * (abs_proj2 - r);
+          Tr[2] += 0.5 * (abs_proj2 - radius);
         else
-          Tr[2] -= 0.5 * (abs_proj2 - r);
+          Tr[2] -= 0.5 * (abs_proj2 - radius);
       }
     }
   }
   else
   {
-    FCL_REAL x = (proj0 > 0) ? l[0] : 0;
-    FCL_REAL y = (proj1 > 0) ? l[1] : 0;
+    FCL_REAL x = (proj0 > 0) ? length[0] : 0;
+    FCL_REAL y = (proj1 > 0) ? length[1] : 0;
     Vec3f v(x, y, 0);
     FCL_REAL new_r_sqr = (proj - v).squaredNorm();
-    if(new_r_sqr < r * r)
+    if(new_r_sqr < radius * radius)
       ; // do nothing
     else
     {
-      if(abs_proj2 < r)
+      if(abs_proj2 < radius)
       {
         FCL_REAL diag = std::sqrt(new_r_sqr - proj2 * proj2);
-        FCL_REAL delta_diag = - std::sqrt(r * r - proj2 * proj2) + diag;
+        FCL_REAL delta_diag = - std::sqrt(radius * radius - proj2 * proj2) + diag;
 
         FCL_REAL delta_x = delta_diag / diag * fabs(proj0 - x);
         FCL_REAL delta_y = delta_diag / diag * fabs(proj1 - y);
-        l[0] += delta_x;
-        l[1] += delta_y;
+        length[0] += delta_x;
+        length[1] += delta_y;
 
         if(proj0 < 0 && proj1 < 0)
         {
@@ -1033,8 +1033,8 @@ RSS& RSS::operator += (const Vec3f& p)
         FCL_REAL delta_x = fabs(proj0 - x);
         FCL_REAL delta_y = fabs(proj1 - y);
 
-        l[0] += delta_x;
-        l[1] += delta_y;
+        length[0] += delta_x;
+        length[1] += delta_y;
 
         if(proj0 < 0 && proj1 < 0)
         {
@@ -1043,9 +1043,9 @@ RSS& RSS::operator += (const Vec3f& p)
         }
 
         if(proj2 > 0)
-          Tr[2] += 0.5 * (abs_proj2 - r);
+          Tr[2] += 0.5 * (abs_proj2 - radius);
         else
-          Tr[2] -= 0.5 * (abs_proj2 - r);
+          Tr[2] -= 0.5 * (abs_proj2 - radius);
       }
     }
   }
@@ -1058,12 +1058,12 @@ RSS RSS::operator + (const RSS& other) const
   RSS bv;
 
   Vec3f v[16];
-  Vec3f d0_pos (other.axes.col(0) * (other.l[0] + other.r));
-  Vec3f d1_pos (other.axes.col(1) * (other.l[1] + other.r));
-  Vec3f d0_neg (other.axes.col(0) * (-other.r));
-  Vec3f d1_neg (other.axes.col(1) * (-other.r));
-  Vec3f d2_pos (other.axes.col(2) * other.r);
-  Vec3f d2_neg (other.axes.col(2) * (-other.r));
+  Vec3f d0_pos (other.axes.col(0) * (other.length[0] + other.radius));
+  Vec3f d1_pos (other.axes.col(1) * (other.length[1] + other.radius));
+  Vec3f d0_neg (other.axes.col(0) * (-other.radius));
+  Vec3f d1_neg (other.axes.col(1) * (-other.radius));
+  Vec3f d2_pos (other.axes.col(2) * other.radius);
+  Vec3f d2_neg (other.axes.col(2) * (-other.radius));
 
   v[0].noalias() = other.Tr + d0_pos + d1_pos + d2_pos;
   v[1].noalias() = other.Tr + d0_pos + d1_pos + d2_neg;
@@ -1074,12 +1074,12 @@ RSS RSS::operator + (const RSS& other) const
   v[6].noalias() = other.Tr + d0_neg + d1_neg + d2_pos;
   v[7].noalias() = other.Tr + d0_neg + d1_neg + d2_neg;
 
-  d0_pos.noalias() = axes.col(0) * (l[0] + r);
-  d1_pos.noalias() = axes.col(1) * (l[1] + r);
-  d0_neg.noalias() = axes.col(0) * (-r);
-  d1_neg.noalias() = axes.col(1) * (-r);
-  d2_pos.noalias() = axes.col(2) * r;
-  d2_neg.noalias() = axes.col(2) * (-r);
+  d0_pos.noalias() = axes.col(0) * (length[0] + radius);
+  d1_pos.noalias() = axes.col(1) * (length[1] + radius);
+  d0_neg.noalias() = axes.col(0) * (-radius);
+  d1_neg.noalias() = axes.col(1) * (-radius);
+  d2_pos.noalias() = axes.col(2) * radius;
+  d2_neg.noalias() = axes.col(2) * (-radius);
 
   v[ 8].noalias() = Tr + d0_pos + d1_pos + d2_pos;
   v[ 9].noalias() = Tr + d0_pos + d1_pos + d2_neg;
@@ -1113,7 +1113,7 @@ RSS RSS::operator + (const RSS& other) const
                     E[0][max]*E[1][mid] - E[0][mid]*E[1][max];
 
   // set rss origin, rectangle size and radius
-  getRadiusAndOriginAndRectangleSize(v, NULL, NULL, NULL, 16, bv.axes, bv.Tr, bv.l, bv.r);
+  getRadiusAndOriginAndRectangleSize(v, NULL, NULL, NULL, 16, bv.axes, bv.Tr, bv.length, bv.radius);
 
   return bv;
 }
@@ -1126,8 +1126,8 @@ FCL_REAL RSS::distance(const RSS& other, Vec3f* P, Vec3f* Q) const
   Matrix3f R (axes.transpose() * other.axes);
   Vec3f T (axes.transpose() * (other.Tr - Tr));
 
-  FCL_REAL dist = rectDistance(R, T, l, other.l, P, Q);
-  dist -= (r + other.r);
+  FCL_REAL dist = rectDistance(R, T, length, other.length, P, Q);
+  dist -= (radius + other.radius);
   return (dist < (FCL_REAL)0.0) ? (FCL_REAL)0.0 : dist;
 }
 
@@ -1138,8 +1138,8 @@ FCL_REAL distance(const Matrix3f& R0, const Vec3f& T0, const RSS& b1, const RSS&
 
   Vec3f T(b1.axes.transpose() * Ttemp);
 
-  FCL_REAL dist = rectDistance(R, T, b1.l, b2.l, P, Q);
-  dist -= (b1.r + b2.r);
+  FCL_REAL dist = rectDistance(R, T, b1.length, b2.length, P, Q);
+  dist -= (b1.radius + b2.radius);
   return (dist < (FCL_REAL)0.0) ? (FCL_REAL)0.0 : dist;
 }
 
diff --git a/src/BVH/BV_fitter.cpp b/src/BVH/BV_fitter.cpp
index df9b26cb..a9179268 100644
--- a/src/BVH/BV_fitter.cpp
+++ b/src/BVH/BV_fitter.cpp
@@ -150,9 +150,9 @@ void fit1(Vec3f* ps, RSS& bv)
 {
   bv.Tr.noalias() = ps[0];
   bv.axes.setIdentity();
-  bv.l[0] = 0;
-  bv.l[1] = 0;
-  bv.r = 0;
+  bv.length[0] = 0;
+  bv.length[1] = 0;
+  bv.radius = 0;
 }
 
 void fit2(Vec3f* ps, RSS& bv)
@@ -164,11 +164,11 @@ void fit2(Vec3f* ps, RSS& bv)
   bv.axes.col(0) /= len_p1p2;
 
   generateCoordinateSystem(bv.axes.col(0), bv.axes.col(1), bv.axes.col(2));
-  bv.l[0] = len_p1p2;
-  bv.l[1] = 0;
+  bv.length[0] = len_p1p2;
+  bv.length[1] = 0;
 
   bv.Tr = p2;
-  bv.r = 0;
+  bv.radius = 0;
 }
 
 void fit3(Vec3f* ps, RSS& bv)
@@ -193,7 +193,7 @@ void fit3(Vec3f* ps, RSS& bv)
   bv.axes.col(0).noalias() = e[imax].normalized();
   bv.axes.col(1).noalias() = bv.axes.col(2).cross(bv.axes.col(0));
 
-  getRadiusAndOriginAndRectangleSize(ps, NULL, NULL, NULL, 3, bv.axes, bv.Tr, bv.l, bv.r);
+  getRadiusAndOriginAndRectangleSize(ps, NULL, NULL, NULL, 3, bv.axes, bv.Tr, bv.length, bv.radius);
 }
 
 void fit6(Vec3f* ps, RSS& bv)
@@ -215,7 +215,7 @@ void fitn(Vec3f* ps, int n, RSS& bv)
   axisFromEigen(E, s, bv.axes);
 
   // set rss origin, rectangle size and radius
-  getRadiusAndOriginAndRectangleSize(ps, NULL, NULL, NULL, n, bv.axes, bv.Tr, bv.l, bv.r);
+  getRadiusAndOriginAndRectangleSize(ps, NULL, NULL, NULL, n, bv.axes, bv.Tr, bv.length, bv.radius);
 }
 
 }
@@ -542,9 +542,9 @@ OBBRSS BVFitter<OBBRSS>::fit(unsigned int* primitive_indices, int num_primitives
   getRadiusAndOriginAndRectangleSize(vertices, prev_vertices, tri_indices, primitive_indices, num_primitives, bv.rss.axes, origin, l, r);
 
   bv.rss.Tr = origin;
-  bv.rss.l[0] = l[0];
-  bv.rss.l[1] = l[1];
-  bv.rss.r = r;
+  bv.rss.length[0] = l[0];
+  bv.rss.length[1] = l[1];
+  bv.rss.radius = r;
 
   return bv;
 }
@@ -568,9 +568,9 @@ RSS BVFitter<RSS>::fit(unsigned int* primitive_indices, int num_primitives)
   getRadiusAndOriginAndRectangleSize(vertices, prev_vertices, tri_indices, primitive_indices, num_primitives, bv.axes, origin, l, r);
 
   bv.Tr = origin;
-  bv.l[0] = l[0];
-  bv.l[1] = l[1];
-  bv.r = r;
+  bv.length[0] = l[0];
+  bv.length[1] = l[1];
+  bv.radius = r;
 
 
   return bv;
diff --git a/src/shape/geometric_shapes_utility.cpp b/src/shape/geometric_shapes_utility.cpp
index 0a82aeb2..5c776ca0 100644
--- a/src/shape/geometric_shapes_utility.cpp
+++ b/src/shape/geometric_shapes_utility.cpp
@@ -482,7 +482,7 @@ void computeBV<RSS, Halfspace>(const Halfspace&, const Transform3f&, RSS& bv)
   /// Half space can only have very rough RSS
   bv.axes.setIdentity();
   bv.Tr.setZero();
-  bv.l[0] = bv.l[1] = bv.r = std::numeric_limits<FCL_REAL>::max();
+  bv.length[0] = bv.length[1] = bv.radius = std::numeric_limits<FCL_REAL>::max();
 }
 
 template<>
@@ -716,10 +716,10 @@ void computeBV<RSS, Plane>(const Plane& s, const Transform3f& tf, RSS& bv)
   generateCoordinateSystem(n, bv.axes.col(1), bv.axes.col(2));
   bv.axes.col(0).noalias() = n;
 
-  bv.l[0] = std::numeric_limits<FCL_REAL>::max();
-  bv.l[1] = std::numeric_limits<FCL_REAL>::max();
+  bv.length[0] = std::numeric_limits<FCL_REAL>::max();
+  bv.length[1] = std::numeric_limits<FCL_REAL>::max();
 
-  bv.r = 0;
+  bv.radius = 0;
   
   Vec3f p = s.n * s.d;
   bv.Tr = tf.transform(p);
-- 
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